Flogg Axton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man typically wears black cloth garments or leather armor, and sports empty pouches on his belt. He has shaved his head bald. His eyes are green.
Personality: He is calm most of the time but flees social interaction. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in the east to a Interpreter, Flogg learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Interpreter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Aquan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 900 gp.
Bhevek TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: An older man who dresses well, typically a more casual-formal manner, he is not a threatening figure. He keeps his long red hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A powerful wizard made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bookbinder. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end.
Flaws: Antagonistic, Shy. Bonds: Attractive, Mentor, Has a crush. Occupation: Barber
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 15)
Armor Class 13
Hit Points 57 (15d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Ignan
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
Possessions: 4000 gp. Black velvet mask with numerous citrines (130 gp). Black velvet mask with numerous citrines (130 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Solid gold idol (700 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Fire opal pendant on a fine gold chain (500 gp). Large well-done wool tapestry (600 gp). Silver comb with moonstones (800 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Solid gold idol (700 gp). Large well-done wool tapestry (600 gp).
Dadalan Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears just a brown suit. He keeps his black crest in a pixie cut. His eyes, though not visible through his cowl, are red.
Personality: A skeptical and narcissistic man, Dadalan's first love is himself. His second love is also himself. He enjoys reading and quiet.
History: He was born to loving parents in a slum to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Impeccable, Logical. Bonds: Poor, Job, Adventurer. Occupation: Barkeep
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 52 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
Possessions: 20 pp. Solid gold idol (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Sapphire pendant on gold chain (1700 gp). A roughly beaten golden orb (30 gp). 1 Minor magic item.
Carrie Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is slicked back into a classic pompadour. He has gray eyes and a white hat with a brown feather.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He feeds upon the attention of others.
History: He was born to loving parents in a slum to the south. When Carrie reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was always very intelligent and has formed a secret society of specialists.
Motivation: He wants nothing more than to rejoin the army; and he feels the way he acts is they only way to get by in the world
Flaws: Secretive. Bonds: Attractive, Poor, Military. Occupation: Blacksmith
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 11)
Armor Class 11
Hit Points 50 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Auran
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 360 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Wilberforce, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple green robe with black stripes complete with hood. He keeps his brown hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He snorts whenever he laughs or is feeling confident. He is a great chef.
History: William was born in the north. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Gifted, Persistence. Bonds: Immigrant, Attractive, Rich. Occupation: Brewer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 61 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 2300 gp. Blue sapphire (1100 gp). Freshwater pearl (10 gp). Moss agate (10 gp). Sard (30 gp). Rhodochrosite (10 gp). Black opal (1100 gp). Azurite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
