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Advanced [show]


Mindartis Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a robe, a symbol of his god around his neck, and a flail on his belt. His white hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is afraid of women and trembles around them

History: Sold as a small child to a slaver, Mindartis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to get laid; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Shy. Bonds: Mentor, Nature. Occupation: Bricklayer

Voice: Complex vocabulary, royal

Attributes [hide]

Mindartis Arnuanna, Male Elf Warrior 6
Medium (5'1") Elf, Neutral Good (CR 6)
Armor Class 11
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Dwarven, Ignan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Three Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. He wears his black fur up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He has a massive crush on the younger sibling of the Dyer who has hired him part-time. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 3 years old his parents immigrated from the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by drow. Three was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He has decided he is irredeemable; and wants his loneliness to end

Bonds: Attractive, Has a crush, Immigrant, Enemies, Criminal record. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Three Plume, Male Tabaxi Fighter 2
Medium (5'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)11 (+0) 15 (+2)18 (+4)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 350 gp. 2 Alchemist’s fire.


Social Check DCs


Vondal Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He typically wears a sleeveless long coat of deep brown leather and dull violet iron scale mail. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not believe in violence as a means to an end. He is a dedicated Servant but believes his peers are too gung-ho.

History: He is the product a well kept family trust fund and as such has never really known need. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has money and likes to spend it; and he is content

Ideals: Pacifist, Entrepeneur. Flaws: Mundane. Bonds: Slave, Rich. Occupation: Servant

Voice: Soothing and warm

Attributes [hide]

Vondal Deepdelver, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)13 (+1) 15 (+2)12 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 gp. 1 Everburning torch.


Social Check DCs


Adrex Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a black vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his black boots flare out at the collars. His gold crest is slicked back into a classic pompadour. He has red eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of goblins once and for all.

History: He was raised in a plains tribe. His father took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.

Motivation: Doesn't want to be a Crown-heir and was forced into it by his family; and sabotage a competitor

Flaws: Selfish. Bonds: Enemies, Nature, Job, Family. Occupation: Crown-heir

Voice: Deep voice with rolling R's

Attributes [hide]

Adrex Baharoosh, Male Dragonborn Cleric 7
Medium (6'7") Dragonborn, Neutral Evil (CR 7)
Armor Class 14
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man dresses well, wearing blue shirts, loose pants, and blazers most of the time. He is muscular with a powerful set of arms. His tied-back hair is auburn. His hazel eyes peer out from beneath his top blue hat.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He takes great joy in being the best Miller in town.

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Weaver, but he was a colossal failure. He became a Miller soon after.

Motivation: He feels kind of lost in life; and further expansion of business

Flaws: Depressed. Bonds: Attractive, Job, Immigrant. Occupation: Miller

Voice: growls and snarls, animalistic

Attributes [hide]

Barendd Brawnanvil, Male Dwarf Cleric 12
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 70 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)15 (+2) 12 (+1)10 (+0)
Skills Arcana +6, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Terran, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 35000 sp. An abacus with copper, silver and gold markers (80 gp). Silver comb with moonstones (1000 gp). Gold music box (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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