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Advanced [show]


Duergath Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has the majority of his body covered in plate. His brown hair is long and unkept. He has gleaming, smiling hazel eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born into a rich family. In his 12th year, his parents were killed by a dire rats raid, leaving Duergath alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Duergath fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and he wants revenge against dire rats

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Architect

Voice: Italian accent

Attributes [hide]

Duergath Rumnaheim, Male Dwarf Monk 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)15 (+2) 11 (+0)12 (+1)
Skills Perception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theodoric Winchester, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He very much looks the part of a Sailor. Beneath his clothing is a huge mess of scar tissue. His brown hair is thinning but still full. This brown eyed westerner is not easily forgotten.

Personality: He acts crazy and hedonistic. He is afraid of women and trembles around them

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Miner, but he was a colossal failure. He moves from town to town, unable to find a place to settle.

Motivation: To be a Miner again.

Flaws: Hedonist, Shy. Bonds: Job, Slave, Immigrant. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Theodoric Winchester, Male Human Rogue 11
Medium (6'2") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 69 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)14 (+2) 10 (+0)13 (+1)
Skills Arcana +6, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Draconic
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 1900 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp).


Social Check DCs


Vlorn Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a broad hat to hide his balding. His eyes are blue.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his father was called into army service. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Joker, Philantrophist. Flaws: Fearful. Bonds: Military, Criminal record. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Vlorn Wildheart, Male Halfling Cleric 6
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 30 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 8 (-1)17 (+3) 17 (+3)14 (+2)
Skills Acrobatics +7, Animal Handling +6
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Ignan, Orc
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shivering Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. His gray fur is still thick. He wears crescent spectacles with a black brim.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: He is wracked by social anxiety; and retire the richest man in the north

Ideals: Passionate, Entrepeneur, Fighting. Flaws: Fearful. Bonds: Rich. Occupation: Bather

Voice: American accent

Attributes [hide]

Shivering Candle, Male Tabaxi Fighter 6
Medium (6'4") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 60 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)13 (+1) 15 (+2)15 (+2)
Skills Investigation +4, Survival +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 50 pp. Black pearl (500 gp). Sardonyx (50 gp). Carnelian (50 gp). White pearl (140 gp). 1 Masterwork studded leather. 1 Breastplate. 1 Full Plate.


Social Check DCs


Dalgal Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple tan robe with pastel stripes complete with hood. His long silver hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Immigrant. Occupation: Tanner

Voice: French accent

Attributes [hide]

Dalgal Orcfoe, Male Dwarf Warrior 4
Medium (4'0") Dwarf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Deception +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. 1 Simple lock. 1 Average lock. 1 Backpack. 1 Healer’s kit.


Social Check DCs

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