Tim Kelsey, Male Human [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail, and sports empty pouches on his belt. His tied-back hair is chestnut. His fair skin shows little sign of his aristocratic breeding.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. When he's not drinking or sleeping the drinks off, he's doing writing.
History: The child of western immigrants he idolized his mother. He was taken as a slave by a traveling circus and forced to perform He left for the west, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Artistic. Flaws: Terse. Bonds: Attractive, Immigrant, Slave. Occupation: Doctor
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Buckler.
Tethren Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: He wears professional attire. He is physically well-built. His red hair, when down, is lengthy. He has gold eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Animals are drawn to him, and he is able to talk to them.
History: Born to a pair of adventurers, Tethren grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Disciplined, Gifted. Bonds: Attractive, Adventurer, Nature. Occupation: Bookbinder
Voice: Jittery and nervous
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 34 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Giant
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 40000 cp. Gold dragon comb with red garnet eye (300 gp). Solid gold idol (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quick In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears a black cloak and cross-gartered brown stockings, he is not a threatening figure. He keeps his white fur in a flapper bob. His hazel eyes have a joyful gleam in them most of the time.
Personality: Quick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Quick was born the youngest of three triplets. A gifted student he started as a Miner, but he got bored and became a Shipwright. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Impeccable. Flaws: Shy. Bonds: Family, Job. Occupation: Shipwright
Voice: Low range voice
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 9)
Armor Class 14
Hit Points 86 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +5
Possessions: Coral (140 gp). Amber (140 gp). Citrine (50 gp). Red-brown spinel (140 gp). Golden yellow topaz (300 gp).
Everard Barclay, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. His skin is fair and his fingers are delicate and long. His long red hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He never swears and excessively uses polite adverbs when speaking. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Military. Occupation: Hunter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 20 gp.
Stannor Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: An older man who very much looks the part of a Gardener, he is not a threatening figure. His brown hair is singed and shortened. His violet eyes are slightly larger than normal.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Stannor is combative with any and all who dare try his patience in the slightest.
History: Stannor was born in the south. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Stannor grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Stannor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac
Ideals: Justice, Persistence. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Gardener
Voice: Indian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Malachite (7 gp).
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