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Advanced [show]


Sammal Principle, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dark leathers with embroidery. His purple hair is drawn into a tight pony tail with a card scrunchie. He wears crescent spectacles with a black brim.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Sammal is combative with any and all who dare try his patience in the slightest.

History: Sammal hails from a village terrorized by illithids. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: Further expansion of business; and he desires power and/or immortality

Ideals: Justice. Bonds: Enemies, Attractive, Job, Adventurer. Occupation: Healer

Voice: Deep voice with rolling R's

Attributes [hide]

Sammal Principle, Male Tiefling Barbarian 8
Medium (6'2") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 58 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)19 (+4) 11 (+0)16 (+3)
Skills Arcana +7, Survival +3
Senses Passive Perception 10
Languages Common, Undercommon, Celestial, Ignan, Infernal
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1600 gp.


Social Check DCs


Cockaby Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He is portly but not overly obese. His long red hair is drawn into a two foot long braid. His eyes are likewise green.

Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of dire rats once and for all.

History: Cockaby was raised in a hard working conservative environment. His childhood dream was to be a Butcher, but he was a colossal failure. Recently the stress of being a Scribe has made it difficult for him to sleep.

Motivation: A deep hatred of dire rats; and he wants revenge against dire rats

Flaws: Impulsive, Insomniac. Bonds: Attractive, Enemies, Job. Occupation: Scribe

Voice: Smoker's lung

Attributes [hide]

Cockaby Daergel, Male Gnome Paladin 5
Small (3'3") Gnome, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 38 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)16 (+3) 15 (+2)10 (+0)
Skills Investigation +6, Stealth +6
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 50 pp.


Social Check DCs


Thamuz Quest, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple black robe with white stripes complete with hood. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a clover on it. He wears a colorful flower in his dark red hair. His silver unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Thamuz lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Extrovert. Flaws: Disease, Shy. Bonds: Attractive, Family. Occupation: Tailor

Voice: Uses sign language

Attributes [hide]

Thamuz Quest, Male Tiefling Sorcerer 7
Medium (6'10") Tiefling, Neutral Good (CR 7)
Armor Class 13
Hit Points 32 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)11 (+0) 9 (-1)14 (+2)
Skills Insight +2, Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 500 gp.


Social Check DCs


Ernest Goltorah, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a simple violet robe with tan stripes complete with hood. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a cross on it. He has shaved his head bald. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Prone to second guessing himself, he comes off as nervous. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with vampirism at a very young age, Ernest has worked very hard to control his curse. He was granted psionic powers by his dying brother.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ernest Goltorah, Male Half-Elf Druid 5
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)11 (+0) 15 (+2)9 (-1)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Mozikth Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears grey trousers with red and green striped suspenders. He wears various colorful collared shirts. His crest is short and black. He is very pretty but has cold, dead eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to fit into much smaller and tighter spaces than normal.

History: When he was but 8 years old his parents immigrated from the south. His father was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Ruler for the past few years.

Motivation: Sabotage a competitor; and balancing his hectic life and new ruler responsibilities is difficult

Ideals: Gifted, Persistence. Bonds: Immigrant, Attractive, Job. Occupation: Ruler

Voice: Low and grunting

Attributes [hide]

Mozikth Yarjerit, Male Dragonborn Druid 1
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)13 (+1) 13 (+1)17 (+3)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2000 cp. 1 Good lock.


Social Check DCs

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