Tricking Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has dyed his greying red fur a little too much giving a sharp red color. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born in the west. His necromantic abilities were realized during a raid on his village. Being a Junk Dealer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Retire the richest man in the west; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist, Gifted, Entrepeneur. Bonds: Criminal record, Immigrant. Occupation: Junk Dealer
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1100 gp. Pink pearl (90 gp).
Theobald Marlee, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is dressed in earthy colors with a black and yellow handkerchief worn on his left side. He wears his white hair up. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has all his life been fascinated with singing.
History: He was born blind and as such lacked many opportunities for work. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Several ex partners dislike his way of doing things and want revenge; and obtaining odd cultural human artifacts is his passion
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Family, Adventurer, Enemies. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 61 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Druidic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 1400 gp.
Rimple Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This man is very fat, and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is long and auburn with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. He has gleaming, smiling hazel eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Rimple lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his old friends
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Family. Occupation: Stableman
Voice: Middle-eastern accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 8)
Armor Class 10
Hit Points 25 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 600 gp.
Aldous Madden, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many brown ritualistic tattoos. He is renowned for his bright green suits and hats. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He has a minor phobia of water and hates getting wet.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by goblins. Aldous was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: To reunite with his absent father; and he wants revenge against goblins
Ideals: Artistic. Flaws: Fearful. Bonds: Rich, Enemies, Family. Occupation: Bellfounder
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 9)
Armor Class 10
Hit Points 62 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Gnome
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 150 pp. Jasper (70 gp). Lapis lazuli (4 gp). Moonstone (70 gp). Fire opal (1500 gp).
Thar Blackwood, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in collared shirts and wears a proper scarf over his head. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Sold as a small child to a slaver, Thar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He's also a talented Unemployed, but doesn't like to broadcast it.
Motivation: To unite with his brother.
Ideals: Philantrophist. Bonds: Attractive, Family, Mentor, Job. Occupation: Mayor
Voice: Raspy
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Breastplate.
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