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NPC Generator

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Advanced [show]


Nuraval Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He wears tattered old clothes, and his gloved hand is found clutching a kukri. His hair, while still mostly blonde, has prominent grey streaks. He has a tattooed face.

Personality: Eccentric and domineering, Nuraval will drive conversation. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the west his family was never financially stable. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job.

Ideals: Extrovert, Philantrophist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Spy

Voice: Slurs words

Attributes [hide]

Nuraval Morigak, Male Dwarf Expert 8
Medium (4'2") Dwarf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 45 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 9 (-1)9 (-1)
Skills Medicine +2, Performance +2
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Halfling
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 400 gp. Brass mug with jade inlays (500 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bhevek Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Slave Trader uniform. His long golden hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Slave Trader like his mother before him.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Antagonistic, Disease. Bonds: Job, Rich. Occupation: Slave Trader

Voice: Russian accent

Attributes [hide]

Bhevek Appleblossom, Male Halfling Rogue 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 18 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 7000 sp. A necklace of small pink pearls (2000 gp). Old masterpiece painting (900 gp).


Social Check DCs


Purban TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bald on top and has large silver tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Flattery will make him almost putty in your hands.

History: He was born at the edge of vast mountains. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Purban grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Purban. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Flaws: Ugly, Antagonistic, Selfish. Bonds: Nature, Criminal record. Occupation: Beggar

Voice: Mumbles to self between sentences

Attributes [hide]

Purban TellPenny, Male Halfling Aristocrat 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)18 (+4) 10 (+0)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Giant, Celestial, Ignan, Draconic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 800 gp.


Social Check DCs


Oblar Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a yellow vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His hair, while still mostly chestnut, has prominent grey streaks. His hazel eyes are slightly larger than normal.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Baker arts, while his father instructed him in etiquette, music and courtly manner. Oblar was born on a far northern forest where he grew up under the tutelage of his mother, an expert Baker. He left for the north, certain he would find work there.

Motivation: He has money and likes to spend it; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Philantrophist. Bonds: Rich, Immigrant. Occupation: Baker

Voice: Strong lisp

Attributes [hide]

Oblar Warmwater, Male Halfling Barbarian 5
Small (3'2") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 50 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)19 (+4) 11 (+0)14 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Giant, Goblin, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Tricking Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is generally well dressed albeit a few years behind the times. His black fur has been sun bleached extensively. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to make people angry or surprised. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer, Rich. Occupation: Animal Trainer

Voice: Speaks with a cold

Attributes [hide]

Tricking Treat, Male Tabaxi Adept 10
Medium (6'10") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 55 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)15 (+2) 12 (+1)17 (+3)
Skills History +6, Insight +5
Senses Passive Perception 11
Languages Common, Giant, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332

Possessions: 1200 gp. Rock crystal (60 gp). Coral (110 gp). Azurite (12 gp). Blue quartz (12 gp). White pearl (110 gp). Jasper (60 gp). Black pearl (1300 gp). Zircon (60 gp). 1 Minor magic item.


Social Check DCs

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