Ulfgar Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he has a large black mantle and cape that has been intricately interwoven into his grey robe. With a patchy auburn beard and wild auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not trust anyone and sleeps with one eye open.
History: A powerful slaver made him what he is. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ulfgar took refuge in the old dungeon and found the beat up lance and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: To get a good night's sleep.
Flaws: Insane, Cynical, Insomniac. Bonds: Mentor, Nature. Occupation: Barber
Voice: Nasally tone
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Goblin, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 28000 cp. 1 Minor magic item.
Mindartis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He likes to wear ponchos typically of a light tan in addition to tight pants. His hair is chestnut and curly. His ears are large.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Mindartis is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Mindartis hails from a village terrorized by gnolls. He was taken from his home at a very young age. After a long history of fighting, Mindartis and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to clean up the streets
Flaws: Ugly, Antagonistic. Bonds: Family, Enemies, Slave, Guardian. Occupation: Carpenter
Voice: Jittery and nervous
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1400 sp.
Dalgal Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has a slight overbite and is overall scrawny. He wears a wide-brimmed hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Stoic and calm, he prefers to meditate than take action. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Dalgal was born in the east. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Disciplined, Persistence. Flaws: Secretive. Bonds: Attractive, Adventurer. Occupation: Carpenter
Voice: Pronounces O like U
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Aquan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Banded mail.
Roger Kinsley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears bulky red painted plate armor. His hair is long and golden with streaks of white, and is pulled back with small red clips. His beard is white, braided, and well cared for. His eyes, though not visible through his cowl, are green.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the north his family was never financially stable. After coming to the age of reason, Roger took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Guardian, Job. Occupation: Spy
Voice: French accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 6)
Armor Class 11
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 300 gp.
Trynnicus Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a brown tunic with black highlights, and long pastel pants that bunch up around his shoes. His green crest is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: While he acts the brute, he is far gentler than he would appear. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Trynnicus was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's looking for his big break; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Fighting, Persistence, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Shoemaker
Voice: Jamaican accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 900 gp.
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