Fenriz Rapture, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who has a large green mantle and cape that has been intricately interwoven into his blue robe, he is not a threatening figure. His silver hair is lengthy and is close to two feet long. His white eyes lackadaisically let the world flow into them.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the south to a Seamstress, Fenriz learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently he has begun working with bootleggers and crooks.
Motivation: He is wracked by social anxiety; and a rival would like him out of the picture
Ideals: Optimist. Flaws: Fearful. Bonds: Job, Rich, Criminal record. Occupation: Seamstress
Voice: Whispers
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 18)
Armor Class 11
Hit Points 147 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 19 (+4) | 19 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Gnome, Ignan, Auran
Attacks Melee +6 / 5d6+0, Ranged +7 / 5d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 4 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 2000 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Gold and topaz bottle stopper cork (1100 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). An abacus with copper, silver and gold markers (140 gp). Brass mug with jade inlays (400 gp). Old masterpiece painting (2100 gp). Golden circlet with four aquamarines (4000 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Large well-done wool tapestry (400 gp). A delicate silver chain set with a tourmaline (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Black velvet mask with numerous citrines (140 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). A roughly beaten golden orb (140 gp). Gold cup set with emeralds (7000 gp). Brass mug with jade inlays (400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Brass mug with jade inlays (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Brass mug with jade inlays (400 gp).
Kerkad Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. His crest, while still mostly copper, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac.
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant, Criminal record. Occupation: Banker
Voice: High pitched, excited
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 13)
Armor Class 10
Hit Points 61 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Giant, Auran
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 2000 gp. Iolite (60 gp). Chrysoberyl (90 gp). Chalcedony (60 gp). Smoky quartz (60 gp). Red spinel (90 gp). Moss agate (6 gp). Obsidian (6 gp). Azurite (6 gp). Onyx (60 gp). Obsidian (6 gp). Tiger eye turquoise (6 gp). Tourmaline (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dalgal Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a grey tunic with black highlights, and long brown pants that bunch up around his shoes. He wears a deerstalker hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Dalgal hails from a village terrorized by goblins. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.
Motivation: Many goblins want him driven away; and regain custody of his son
Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Enemies, Family. Occupation: Banker
Voice: Smoker's lung
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 6000 cp.
Nazdûg Abram, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nazdûg grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nazdûg. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Joker. Flaws: Insomniac, Shy, Antagonistic. Bonds: Criminal record. Occupation: Unemployed
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnome, Draconic, Ignan
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Banded mail.
Mantus Dread, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an entirely brown suit with blue socks and a vest with buckled shoes. His red hair is still thick. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: Always inclined to offer people food he seems plenty friendly. He is afraid of women and trembles around them
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mantus took refuge in the ruined castle and found the beat up club and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's in love.
Ideals: Athletic, Philantrophist. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Laborer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 10)
Armor Class 12
Hit Points 70 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 19 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Sylvan, Abyssal, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2100 gp. A necklace of small pink pearls (3000 gp). Solid gold idol (1000 gp). Large well-done wool tapestry (100 gp).
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