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Advanced [show]


Fibblestib Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he typically wears yellow cloth garments or leather armor. His hair is cut close to his head. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has all his life been fascinated with painting.

History: Born in the east to a Barber, Fibblestib learned a great deal about his mother's area of expertise. When Fibblestib reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Barber.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Military, Criminal record. Occupation: Barber

Voice: Speaks in third person

Attributes [hide]

Fibblestib Raulnor, Male Gnome Druid 1
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)13 (+1) 15 (+2)9 (-1)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 700 sp. Sard (50 gp).


Social Check DCs


Alston Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He wears his silver hair up. He has a dull look in his green eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: Alston was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Flaws: Antagonistic, Racist. Bonds: Attractive, Poor, Adventurer. Occupation: Apothecary

Voice: Booming voice

Attributes [hide]

Alston Scheppen, Male Gnome Wizard 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 11 (+0)17 (+3)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 43000 sp. 1 Minor magic item.


Social Check DCs


Edge On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a blue shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has done his best to style his orange fur to look like a famous performer. His face is scarred and worn.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Job, Military. Occupation: Performer

Voice: German accent

Attributes [hide]

Edge On the Water, Male Tabaxi Commoner 8
Medium (6'1") Tabaxi, Lawful Evil (CR 8)
Armor Class 10
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)13 (+1) 16 (+3)16 (+3)
Skills Intimidation +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kildrak Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, red cloak. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a dagger on it. He has styled his white hair well, parting it to the left. His eyes are hazel.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Kildrak was born in the south. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his absent mother; and his religion dominates his actions

Ideals: Persistence. Flaws: Antagonistic. Bonds: Family, Adventurer, Religious. Occupation: Beggar

Voice: Sore throat, cough

Attributes [hide]

Kildrak Eversharp, Male Dwarf Adept 5
Medium (4'4") Dwarf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 12 (+1)11 (+0)
Skills Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 5000 sp. Lapis lazuli (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fulbar Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born on a small isolated farm. His childhood dream was to be a Mason, but he was a colossal failure. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He doesn't get along with people that don't share his tastes; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Depressed. Bonds: Job, Nature, Criminal record. Occupation: Sculptor

Voice: Shortens vowels

Attributes [hide]

Fulbar Deephollow, Male Halfling Wizard 3
Small (3'4") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)12 (+1) 15 (+2)11 (+0)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1300 sp.


Social Check DCs

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