Alberich Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears a lot of dark rich colors, with gold accents and is in decent physical shape. His blonde hair is lengthy and is close to two feet long. He has a dull look in his hazel eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Interpreter, who enjoyed hunting, Alberich was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Bonds: Attractive, Nature, Rich. Occupation: Performer
Voice: Raspy
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 29 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
Possessions: 320 gp.
Dondon Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his bastard sword. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a skull on it. His black hair is knotted and matted. He has gray eyes and a grey hat with a red feather.
Personality: He has a massive crush on the younger sibling of the Fletcher who has hired him part-time. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born in the west, but his parents moved at a very young age to the south. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's in love.
Flaws: Impulsive. Bonds: Has a crush, Immigrant, In love. Occupation: Fletcher
Voice: Boston accent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Just what you see.
Bundrigo Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries a battered scythe and tarnished whip as well. His brown hair is knotted and matted. He has brown eyes and a violet hat with a black feather.
Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to loving parents in a slum to the south. Bundrigo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends
Ideals: Fighting. Flaws: Insane. Bonds: Adventurer, Poor. Occupation: Locksmith
Voice: Whispers
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 45 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Goblin
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 500 gp. Bloodstone (80 gp). Azurite (6 gp). Red spinel (50 gp).
Gilbert Kendall, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and dresses in green turtlenecks beneath a violet coat with grey slacks. His skin is also unnaturally pale. His moppish silver hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He is witty, but his monotone delivery comes off as unnerving He also is a firm believer in the manly ideal.
History: Born to a Body Guard, his father struggled to pay the bills. He worked as a nervous Dilettante and found it very stressful. He became a Dilettante soon after.
Motivation: To prove his worth to the world.
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Dilettante
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 6000 cp. Aquamarine (300 gp).
Simon Asheton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears dull grey sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His hair, while still mostly red, has prominent grey streaks. His eyes are green and he is always smoking a pipe.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.
History: Gifted from a young age, Simon studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He became a Carter soon after.
Motivation: Sabotage a competitor; and to be a mason again
Ideals: Artistic, Pacifist, Gifted. Bonds: Job. Occupation: Carter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Halfling, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 170 gp.
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