Skûn Graeme, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing right arm. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is cut close to his head. He has a tattooed face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a Mercenary, his mother struggled to pay the bills. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Skûn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Disciplined, Fighting, Persistence. Bonds: Poor. Occupation: Merchant
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 17)
Armor Class 10
Hit Points 92 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Halfling, Undercommon, Elven
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 11000 gp. Carnelian (70 gp). Blue sapphire (500 gp). Brown diamond (4000 gp). Pink diamond (4000 gp). Rock crystal (70 gp). Sard (70 gp). Black star sapphire (500 gp). Violet garnet (1600 gp). Alexandrite (1600 gp). Violet garnet (1600 gp). Brown-green garnet (110 gp). Aquamarine (1600 gp). Brown-green garnet (110 gp). Alexandrite (1600 gp). Blue quartz (5 gp). Citrine (70 gp). Deep blue spinel (1600 gp). Chrysoprase (70 gp). Aquamarine (1600 gp). Obsidian (5 gp). Red-brown spinel (110 gp). Carnelian (70 gp). Blue quartz (5 gp). Smoky quartz (70 gp). Zircon (70 gp).
Guy Badger, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has a long chestnut beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with finding treasure.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now owns his own business.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Flaws: Insomniac, Antagonistic. Bonds: Job, Adventurer, Rich. Occupation: Mayor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Cairn Sly, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear tan pants and tee shirts. He wears his white hair down. His gold unseeing eyes seem to look past you.
Personality: Cocky and sure of himself, he believes he is the best Unemployed born in the past three hundred years. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Expand his business; and seeks redemption
Ideals: Entrepeneur. Flaws: Disease, Insane. Bonds: Job, Criminal record. Occupation: Unemployed
Voice: Boston accent
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 70 pp. 1 Masterwork Light steel shield. 1 Banded mail. 1 Half-Plate.
Faran Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and is generally well dressed albeit a few years behind the times. His hair is white and very short. His blue eyes lackadaisically let the world flow into them.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His mother raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love; and to reunite with his old friends
Ideals: Passionate, Opinionated, Gifted. Bonds: Attractive, Nature. Occupation: Doctor
Voice: Soothing and warm
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 33 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 40000 cp. 1 Minor magic item.
Roland Kenley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. His hair is golden and curly. He wears large thick round spectacles.
Personality: A deeply religious man he believes everything happens for a reason. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was raised in a desert tribe. His mother took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero.
Bonds: Attractive, Immigrant, Religious, Has a crush, Adventurer, Nature. Occupation: Adventurer
Voice: Boston accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
