Fenriz Dread, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and carries nunchakus. His hair is blue and very short. His white eyes peer out from beneath his deerstalker brown hat.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a Crown-heir, his mother struggled to pay the bills. His mother was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Fenriz and his spouse have recently divorced.
Motivation: Expand his business; and sabotage a competitor
Ideals: Fighting, Impeccable. Flaws: Antagonistic, Impulsive. Bonds: Poor, Job. Occupation: Priest
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raam Merit, Male Tiefling [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He keeps his long black hair kept up in a rat tail. His silver eyes peer out from beneath his top tan hat.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Raam was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He wants to get laid; and wants a kiss
Flaws: Impulsive. Bonds: Attractive, Immigrant, Enemies, Has a crush. Occupation: Armorer
Voice: Squeaky
Attributes [hide]
Medium (6'8") Tiefling, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 16 (+3) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Infernal, Aquan
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: Brown-green garnet (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Dûsh Harlow, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair has been sun bleached extensively. His green eyes dart from person to person.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dûsh took refuge in the large cave and found the beat up sai and armor he uses now. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle; and money/treasure
Ideals: Athletic. Flaws: Emotional, Impulsive, Depressed. Bonds: Rich, Nature. Occupation: Painter
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (900 gp). Solid gold idol (900 gp). Silver comb with moonstones (1000 gp). 1 Minor magic item.
Nákra Rowley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 6'9" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan collared shirt and brown pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His white hair is greasy and uncared for. His brown unseeing eyes seem to look past you.
Personality: He acts crazy and hedonistic. Around other people he will do his best to conceal his emotions and appear jolly.
History: Nákra was raised in a hard working conservative environment. He worked as a nervous Dilettante and found it very stressful. He inherited the family business which he has now maintained for 9 years.
Motivation: Expand his business; and balancing his hectic life and new dilettante responsibilities is difficult
Flaws: Ugly, Disease, Hedonist, Shy. Bonds: Job. Occupation: Dilettante
Voice: Scottish accent
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 4)
Armor Class 12
Hit Points 45 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 28000 cp.
Morgran Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a simple black robe with grey stripes complete with hood. He has done his best to style his golden hair to look like a famous performer. His eyes, though not visible through his cowl, are gray.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised in a white middle class family as the only child. Morgran was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Morgran decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Scribe kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Nothing but the best is good enough for him; and he seems to be bored by most things
Ideals: Justice, Impeccable. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Scribe
Voice: Farmer accent
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 40 gp. Peridot (70 gp). Red-brown spinel (100 gp). 4 Alchemist’s fire.
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