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Advanced [show]


Chay Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his trident. His long blonde hair is drawn into a two foot long braid. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Chay was born with his father's beautiful face. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's since become an addict/alcoholic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Professionalism. Flaws: Addict, Insane. Bonds: Attractive. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Chay Greenleaf, Male Halfling Ranger 5
Small (2'11") Halfling, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)12 (+1) 12 (+1)15 (+2)
Skills Intimidation +5, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Pelt Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He keeps his long gray fur kept up in a rat tail. His face is scarred and worn.

Personality: While he acts the brute, he is far gentler than he would appear. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Carter

Voice: Smooth and feminine

Attributes [hide]

Pelt Shoe, Male Tabaxi Aristocrat 11
Medium (6'7") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 49 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)14 (+2) 13 (+1)12 (+1)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common, Draconic, Gnome
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4

Possessions: 1600 gp. Fiery yellow corundum (700 gp). Smoky quartz (80 gp). Eye agate (5 gp). Banded agate (5 gp). Deep blue spinel (1300 gp). Rock crystal (80 gp). Rhodochrosite (5 gp). Jasper (80 gp). Fiery yellow corundum (700 gp).


Social Check DCs


Gildmak Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a blue costume with the symbols of the sun god on his torso. His auburn hair is drawn into a tight pony tail with a cross scrunchie. He tend to wears goggles to shield his eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He dropped out of school before completing his studies. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Criminal record, Military. Occupation: Sailor

Voice: Thin and wheezing

Attributes [hide]

Gildmak Warmwater, Male Halfling Monk 14
Small (2'10") Halfling, True Neutral (CR 14)
Armor Class 12
Hit Points 87 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 18 (+4)11 (+0)
Skills Deception +5, Persuasion +5
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dabbledob Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He sports pastel clothing, slightly heavier than average wear. He wears a colorful flower in his blonde hair. His eyes, though not visible through his cowl, are hazel.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Animals are drawn to him, and he is able to talk to them.

History: Dabbledob lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his daughter; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Family. Occupation: Fletcher

Voice: Rolls R's

Attributes [hide]

Dabbledob Nopenstallen, Male Gnome Barbarian 3
Small (3'7") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 34 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)18 (+4) 14 (+2)16 (+3)
Skills Investigation +6, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Ignan, Terran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Healer’s kit.


Social Check DCs


Rangrim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears skinny pants and wears a blue and brown robe with the hood down. His hair is blonde and very short. He wears an eyepatch.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: Expand his business.

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Job, Rich. Occupation: Miller

Voice: Old Prospector

Attributes [hide]

Rangrim Aranore, Male Dwarf Monk 12
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 107 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 19 (+4)15 (+2) 13 (+1)11 (+0)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Aquan
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 4000 gp. Solid gold idol (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Solid gold idol (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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