Radomir Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears just a black suit. He is portly but not overly obese. His wide-brimmed hat is riddled with cuts and holes. His blue eyes dart from person to person to random spaces in the air.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also hits on women, regardless of circumstances.
History: Radomir hails from a village terrorized by gnolls. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: A deep hatred of gnolls; and his relatives are trying to arrange a marriage
Ideals: Opinionated. Flaws: Ugly. Bonds: Has a crush, Enemies, Family. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 50 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +4
Possessions: 900 gp. Chrysoprase (80 gp). Golden yellow topaz (600 gp). Eye agate (15 gp). 1 Healer’s kit.
Ulblyn Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries a battered morningstar and tarnished longbow as well. His blonde hair is cut short. His eyes are gray and he is always smoking a pipe.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Herbalist.
Motivation: To be a Armorer again; and he is unsatisfied with his job
Ideals: Fighting, Artistic. Flaws: Hedonist. Bonds: Job. Occupation: Herbalist
Voice: Scandinavian accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 39 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 sp. Azurite (15 gp). Fiery yellow corundum (1600 gp). Black pearl (1600 gp).
Ar-Pratu Marleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear darkened spectacles and heavy clothing, no matter the weather and is in decent physical shape. He is bald on top and has large auburn tufts of hair around his ears. He wears crescent spectacles with a black brim.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.
History: Ar-Pratu was born in the north. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and he seems to be bored by most things
Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Has a crush, Religious. Occupation: Fortune-teller
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 90 pp. Gold music box (1000 gp). A roughly beaten golden orb (70 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A delicate silver chain set with a tourmaline (100 gp). 1 Minor magic item. 1 Minor magic item.
Godfrey Sydney, Male Human [Permalink]
Personal [hide]
Description: He has a large tan mantle and cape that has been intricately interwoven into his white robe. He has dyed his greying golden hair a little too much giving a sharp golden color. His gray eyes are slightly larger than normal.
Personality: Eccentric and domineering, Godfrey will drive conversation. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is wracked by social anxiety; and obtaining odd cultural human artifacts is his passion
Ideals: Extrovert. Flaws: Disease, Fearful. Bonds: Slave, Adventurer. Occupation: Slave Trader
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 40 gp. Rhodochrosite (10 gp).
Beiro Heiser, Male Half-Elf [Permalink]
Personal [hide]
Description: 4'11" and lanky with angular features, he is an attractive figure. He prefers to wear red pants and tee shirts. His white hair is kept up in a ponytail inside a top hat. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with a lost civilization.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Passionate, Entrepeneur. Bonds: Attractive, Adventurer, Religious. Occupation: Detective
Voice: Jamaican accent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 6)
Armor Class 10
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Draconic, Terran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!