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NPC Generator

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Advanced [show]


Roger Melancon, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tan tunic with brown highlights, and long tan pants that bunch up around his shoes. His hair is blonde and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He exudes charisma. He is a tour de force of persuasion. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a white middle class family as the only child. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: A strong sense of loyalty to Human people; and to get a good night's sleep

Ideals: Justice. Flaws: Insomniac, Mundane, Racist. Bonds: Attractive, In love. Occupation: Dilettante

Voice: Italian accent

Attributes [hide]

Roger Melancon, Male Human Paladin 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tim Clive, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a tight fitting pastel shirt and pants. He is tall, broad shouldered and powerfully built. He has black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: This man loves writing and to teach people writing more than just about anything. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.

History: He was born in a small desert village. His father was a mechanic, and taught him how to fix just about anything. He's since become an addict/alcoholic.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Artistic, Persistence. Flaws: Addict. Bonds: Nature, Has a crush. Occupation: Fisher

Voice: Gruff and masculine

Attributes [hide]

Tim Clive, Male Human Sorcerer 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)11 (+0) 11 (+0)10 (+0)
Skills History +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 sp. A miniature golden chest with tiny emeralds lining the top (150 gp).


Social Check DCs


Fulbar Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears suspenders and grey workpants. His shirt is yellow, and he wears a heavy grey leather apron most of the time. His auburn hair is drawn into a tight pony tail with a rose scrunchie. He has a tattooed face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the west, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. Due to his spouse's obsession with being a Server they were divorced and he won custody of their son. He worked as a Unemployed, and he later adopted a second son.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to raise his children well

Ideals: Justice, Impeccable. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Unemployed

Voice: Soft and melodious

Attributes [hide]

Fulbar Sunmeadow, Male Halfling Fighter 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)17 (+3) 12 (+1)15 (+2)
Skills Athletics +2, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Gnome, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5

Possessions: 4000 cp. 2 Tanglefoot bags.


Social Check DCs


Traubon Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with yellow socks and a vest with buckled shoes. He carries with him a set of hammers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His moppish white hair is in a traditional bowl cut. His amber eyes dart from person to person to random spaces in the air.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He is a Doppelganger in disguise. A few years later when the south was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Bonds: Attractive, Criminal record, Adventurer, Immigrant. Occupation: Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Traubon Gorunn, Male Dwarf Wizard 12
Medium (4'2") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 68 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)9 (-1) 12 (+1)15 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp).


Social Check DCs


Lance Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'7" western man, he dresses like a well dressed Barkeep does. His auburn hair is styled in orderly dreadlocks. His gray eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the west. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: A strong sense of loyalty to Half-Elven people.

Ideals: Joker. Flaws: Addict, Racist. Bonds: Job, Immigrant. Occupation: Barkeep

Voice: Relaxed voice

Attributes [hide]

Lance Durkin, Male Half-Elf Rogue 5
Medium (5'7") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)17 (+3) 13 (+1)14 (+2)
Skills History +6, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Undercommon, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 70 pp. Fire opal pendant on a fine gold chain (500 gp). Sapphire pendant on gold chain (1100 gp). Silver ewer (90 gp).


Social Check DCs

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