Barendd Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man likes to wear violet tank tops with blue pants, and sports empty pouches on his belt. His long white hair reaches down to his waist. His skin is flawless and his gray eyes scan people very quickly.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Barendd was born the youngest of three triplets. He found a children's book about a Dwarf Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Doesn't want to be a Mayor and was forced into it by his family; and an old rival family wants him found
Ideals: Fighting, Joker. Bonds: Attractive, Family, Adventurer. Occupation: Mayor
Voice: French accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Hork Stanton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He plays an instrument quite well.
History: Born to a Performer, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his music dream.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Herbalist
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Henry Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is generally well dressed albeit a few years behind the times. He wears his hair in dreadlocks. His eyes are likewise hazel.
Personality: He acts crazy and hedonistic. He misses his home and complains about the freezing weather, even in summer.
History: Henry was born the youngest of three triplets. His parents enrolled him in a Cleric school at a young age so that he could practice his necromantic talents. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his sister; and wants to raise his children well
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Immigrant, Family. Occupation: Guard
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 22000 cp. 1 Healer’s kit. 1 Superior lock. 1 Healer’s kit. 1 Masterwork Artisan’s tools.
Bucklal Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head. He has a penchant for wearing a ring with an oversized opal on his left hand. He has wavy chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is skeptical of what others tell him and is slow to trust.
History: Born in a small village he learned the ways of the warrior from his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is greedy
Ideals: Fighting. Flaws: Emotional, Shy. Bonds: Rich, Attractive. Occupation: Beggar
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 37 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Einkil Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'0" and prefers to wear brown pants and tee shirts. His left hand appears badly burned and disfigured. He keeps his white hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He likes to make people angry or surprised. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found; and wants to raise his children well
Flaws: Ugly, Antagonistic. Bonds: Family, Poor. Occupation: Fortune-teller
Voice: Timid voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!