Yurk Weld, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears light armors faded through time and improper care. He keeps his blonde hair in a flapper bob. He has amber eyes and a blue hat with a grey feather.
Personality: He is almost excessively polite to everyone, even when angry. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in a small village he learned the ways of the warrior from his mother. He was taken as a slave by a traveling circus and forced to perform He's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting. Flaws: Shy, Addict. Bonds: Slave. Occupation: Animal Trainer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 14)
Armor Class 14
Hit Points 56 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 900 pp. A necklace of small pink pearls (4000 gp). Silver chalice with lapis lazuli gems (40 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). 1 Medium magic item.
Spear Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears baggy violet pantaloons and a green scarf. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a card on it. He has dyed his greying beige fur a little too much giving a sharp beige color. His amber eyes are passionate and lively.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Spear studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He is searching for what he claims is his rightful reward.
Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark
Ideals: Gifted, Logical. Flaws: Insomniac, PTSD. Bonds: Adventurer. Occupation: Performer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp.
Ozyman Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he has a large red mantle and cape that has been intricately interwoven into his grey robe. He has wavy golden hair. He has several tiny amber earrings on each ear.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has drifted from career to career and currently works as a Spy.
Motivation: He is a bit of a kleptomaniac.
Ideals: Philantrophist. Bonds: Rich, Criminal record, Family, Job. Occupation: Spy
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Goblin, Aquan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 260 gp.
Mogg Paxton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is lazy, self-centered, vain, and jealous.
History: When he was but 6 years old his parents immigrated from the west. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Passionate. Flaws: Selfish, Ugly. Bonds: Rich, Immigrant. Occupation: Mortician
Voice: Indian accent
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 200 sp. 1 Masterwork Common Melee.
Osco Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His chestnut hair is kept up in a ponytail inside a small hat. His amber eyes dart from person to person to random spaces in the air.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: Expand his business.
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Armorer
Voice: Irish accent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 8 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 8000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
