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Advanced [show]


Geoffrey Addington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. His white hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are brown.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his father and his brother before him, after school he went straight into learning to become a Barber. He struck the Barber job and began his own company from there.

Motivation: He is unsatisfied with his job; and he desires power and/or immortality

Ideals: Impeccable. Bonds: Rich, Enemies, Job, Adventurer. Occupation: Barber

Voice: Rhymes sentences (sorry)

Attributes [hide]

Geoffrey Addington, Male Human Cleric 11
Medium (5'10") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 56 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)17 (+3) 13 (+1)14 (+2)
Skills History +7, Religion +7
Senses Passive Perception 11
Languages Common, Goblin, Druidic, Draconic
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 330 pp.


Social Check DCs


Aust Holimion, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is generally well dressed albeit a few years behind the times. Beneath his clothing is a huge mess of scar tissue. With a patchy golden beard and wild golden hair. His hazel eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aust was born on a far eastern desert where he grew up under the tutelage of his father, an expert Slave Trader. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and he is currently in port desperately looking for someone to get him out

Ideals: Joker, Philantrophist. Bonds: Attractive, Slave, Immigrant. Occupation: Slave Trader

Voice: Strong lisp

Attributes [hide]

Aust Holimion, Male Elf Expert 6
Medium (4'8") Elf, Neutral Good (CR 6)
Armor Class 12
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)16 (+3) 14 (+2)16 (+3)
Skills Deception +6, Nature +6
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Abyssal, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 7000 sp. Star rose quartz (70 gp). Rhodochrosite (5 gp). Amber (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloak Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. He sports a flattop fur cut. His fierce copper eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Cloak enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Animal Trainer, but he got bored and became a Sage. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC.

Flaws: Hedonist, Antagonistic. Bonds: Immigrant, Job. Occupation: Sage

Voice: American accent

Attributes [hide]

Cloak Thunder, Male Tabaxi Monk 3
Medium (5'6") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 8 (-1)9 (-1) 10 (+0)18 (+4)
Skills History +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Harvest On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears just a white suit. His fur is greying and his face has many wrinkles. He has a dull look in his green eyes.

Personality: He is happy with his job as a Junk Dealer. He turns his eye from what people do, preferring to live and let live. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Junk Dealer.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Military, Mentor. Occupation: Junk Dealer

Voice: Pronounces O like U

Attributes [hide]

Harvest On the Mountaintop, Male Tabaxi Aristocrat 10
Medium (6'1") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 75 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Athletics +7, History +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +5

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of halberds on his belt, each one with a ruby on the hilt. He has styled his chestnut hair well, parting it to the right. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He receives visions of the future at random moments

History: Andram was born the youngest of three triplets. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Andram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Entrepeneur, Fighting, Gifted. Flaws: Sensitive. Bonds: Family. Occupation: Unemployed

Voice: Ums and uhs a lot

Attributes [hide]

Andram Ecstasy, Male Tiefling Wizard 7
Medium (6'3") Tiefling, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)19 (+4) 11 (+0)18 (+4)
Skills Nature +7, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Goblin, Dwarven, Infernal
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154432100000

Possessions: 1000 gp. Sapphire pendant on gold chain (1400 gp).


Social Check DCs

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