Nazû Lindsay, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He prefers to wear flannel. His brown hair is greasy and uncared for. His eyes are violet.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a Bellfounder, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Dyer
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 14)
Armor Class 12
Hit Points 70 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Gnoll, Goblin
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 |
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Gold music box (1000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Jeweled gold crown (4000 gp). Gold music box (1000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (1400 gp). 1 Medium magic item.
Burgell Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears skinny pants and wears a grey and violet robe with the hood down. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Burgell grew up listening to his father's many stories. Through the years after Burgell was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Burgell's father didn't care for him much, and the feeling was mutual. Recently the stress of being a Marshal has made it difficult for him to sleep.
Motivation: Further expansion of business.
Flaws: Insomniac, Insane, Antagonistic. Bonds: Adventurer, Job. Occupation: Marshal
Voice: Voice breaks
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 19 (+4) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 170 gp. 1 Masterwork Uncommon Weapon.
Gardain Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak. He is physically well-built. He has a very tight haircut. He is very pretty but has cold, dead eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Gardain was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gardain's father didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to raise his children well; and an old rival family wants him found
Flaws: Sensitive, Impulsive, Mundane, Antagonistic. Bonds: Attractive, Family. Occupation: Navigator
Voice: Loud with bravado
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp. 3 Thunderstones.
Sethrekar Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a yellow costume with the symbols of death on his torso. He keeps his brass crest in a flapper bob. His eyes are likewise red.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has all his life been fascinated with dancing.
History: Born to a pair of adventurers, Sethrekar grew up listening to his father's many stories. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to have a good time and be beloved; and he has passion for adventuring and risk
Ideals: Passionate, Artistic, Optimist. Flaws: Insane. Bonds: Adventurer. Occupation: Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 800 gp.
William Paxton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He is tall, broad shouldered and powerfully built. His hair, while still mostly golden, has prominent grey streaks. His eyes are a pleasant amber.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born blind and as such lacked many opportunities for work. His family was turned out during the war. He and his family wandered east to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has passion for adventuring and risk.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease, PTSD. Occupation: Miller
Voice: Timid voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 61 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1800 gp. Chalcedony (60 gp). Rich purple corundum (1600 gp). Deep blue spinel (800 gp). Pink pearl (90 gp). Banded agate (9 gp). Jasper (60 gp). Azurite (9 gp). Rich purple corundum (1600 gp). 1 Minor magic item. 1 Minor magic item.
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