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Advanced [show]


Shedinn Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his shortspear. He has dyed his greying green crest a little too much giving a sharp green color. His eyes are a pleasant gold.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: To unite with his brother.

Ideals: Optimist, Artistic. Flaws: Mundane. Bonds: Family. Occupation: Carpenter

Voice: Pirate accent

Attributes [hide]

Shedinn Jharthraxyn, Male Dragonborn Expert 9
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 9
Hit Points 54 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)12 (+1) 19 (+4)17 (+3)
Skills Animal Handling +7, Stealth +2
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1

Possessions: 100 pp. A necklace of small pink pearls (2000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bhevek Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He sports green clothing, slightly heavier than average wear, marred by sweets. His blonde hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A powerful slaver made him what he is. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world.

Ideals: Disciplined. Flaws: Ugly, Insane, Impulsive. Bonds: Mentor. Occupation: Healer

Voice: Thin and wheezing

Attributes [hide]

Bhevek Wildcloak, Male Halfling Ranger 16
Small (2'10") Halfling, Lawful Evil (CR 16)
Armor Class 16
Hit Points 81 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)21 (+5) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Auran
Attacks Melee +6 / 4d10+1, Ranged +10 / 4d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140221

Possessions: 4000 gp. Golden circlet with four aquamarines (5000 gp). Old masterpiece painting (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Old masterpiece painting (1700 gp). Jeweled anklet (4000 gp). Jeweled gold crown (7000 gp). Sapphire pendant on gold chain (1300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp).


Social Check DCs


Zaffrab Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in grey turtlenecks beneath a red coat with green slacks. His tied-back hair is red. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He has worked as a Scribe like his mother before him.

Motivation: A rival would like him out of the picture.

Flaws: Addict, Antagonistic, Mundane. Bonds: Criminal record, Job. Occupation: Scribe

Voice: Spits and sputters

Attributes [hide]

Zaffrab Folkor, Male Gnome Rogue 2
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)13 (+1) 18 (+4)13 (+1)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1100 sp. Jasper (40 gp).


Social Check DCs


Orryn Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has wavy golden hair. His green eyes have a joyful gleam in them most of the time.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His mother raised him in a mountain cabin. He was an apprentice working in his father's forge. He's also a talented Weaver, but doesn't like to broadcast it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Bonds: Criminal record, Family, Nature, Job. Occupation: Butcher

Voice: Booming voice

Attributes [hide]

Orryn Garrick, Male Gnome Barbarian 1
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)10 (+0) 12 (+1)16 (+3)
Skills Medicine +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Mugrunden Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large grey mantle and cape that has been intricately interwoven into his yellow robe. His copper crest is lengthy. He has a dull look in his gold eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.

History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Miller again; and expand his business

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Military, Job. Occupation: Shipwright

Voice: Sensual and smooth

Attributes [hide]

Mugrunden Turnuroth, Male Dragonborn Fighter 1
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)9 (-1) 12 (+1)10 (+0)
Skills Acrobatics +4, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 90 gp.


Social Check DCs

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