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NPC Generator

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Advanced [show]


Brottor Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a long brown beard, and similarly colored long hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He has a habit of throwing himself into exceedingly dangerous situations.

History: Brottor lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Brottor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and doesn't want to be a guard and was forced into it by his family

Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Job, Family. Occupation: Guard

Voice: Scratchy, weak

Attributes [hide]

Brottor Ironfist, Male Dwarf Warlock 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)12 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 1 Good lock.


Social Check DCs


Frug Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a grey coat over a blue low-cut shirt, and a top hat upon his head. He has a penchant for wearing a ring with an oversized jet on his left hand. He wears a top hat to cover his moderate length black hair. His gray unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving He invites people to come help in his community garden.

History: He was born on a small isolated farm. Frug liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: He is greedy; and to unite with his sister

Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Rich, Nature. Occupation: Priest

Voice: Speaks with lips pursed

Attributes [hide]

Frug Horcusporcus, Male Gnome Paladin 1
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)16 (+3) 17 (+3)11 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Goblin, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 30 gp.


Social Check DCs


Hupe Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a pastel tunic with red highlights, and long white pants that bunch up around his shoes. He keeps his white hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Hupe lived on a farm with his father, near the main road leading to a nearby town. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Athletic, Philantrophist. Flaws: Insomniac, Fearful. Bonds: Adventurer, Family. Occupation: Weaver

Voice: Soft and melodious

Attributes [hide]

Hupe Copperkettle, Male Halfling Warlock 16
Small (2'10") Halfling, Lawful Evil (CR 16)
Armor Class 14
Hit Points 122 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)10 (+0) 11 (+0)13 (+1)
Skills Religion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 9000 gp. Citrine (20 gp). Alexandrite (300 gp). Iolite (20 gp). Golden yellow topaz (300 gp). Rose (20 gp). Aquamarine (300 gp). Silver pearl (50 gp). Rose (20 gp). Jade (50 gp). Aquamarine (300 gp). Malachite (4 gp). Blue diamond (4000 gp). Star rose quartz (20 gp).


Social Check DCs


Kody Dumph, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown armored body suit, with a simple white line shooting up and back down. His brown hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He has always had a great fascination with Half-Elven culture. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sold as a small child to a slaver, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up work as a Detective and fed both sides of the war false information with the goal of increasing casualties.

Motivation: A strong sense of loyalty to Half-Elven people.

Ideals: Optimist. Flaws: Racist. Bonds: Poor, Mentor. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Kody Dumph, Male Half-Elf Adept 8
Medium (5'10") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 130 pp.


Social Check DCs


Alston Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is constantly adorned with expensive silk clothing, often dyed in bright green and pastel, and wears rings and necklaces with large, colorful gems. His chestnut hair is kept up in a ponytail inside a feathered hat. His fierce amber eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: When he was but 4 years old his parents immigrated from the south. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Joker, Philantrophist. Bonds: Rich, Immigrant, Adventurer, Family. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Alston Dunben, Male Gnome Warlock 9
Small (3'3") Gnome, True Neutral (CR 9)
Armor Class 12
Hit Points 63 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)10 (+0) 13 (+1)11 (+0)
Skills Insight +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs

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