Traubon Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a lot of dark rich colors, with gold accents. His hair is chestnut, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A powerful brothel owner made him what he is. He was taken from his home at a very young age. After months of barely getting by, Traubon managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He is currently in port desperately looking for someone to get him out; and he's looking for his big break
Ideals: Joker. Bonds: Attractive, Poor, Slave, Mentor. Occupation: Mayor
Voice: High pitched, excited
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 300 gp.
Gilthur Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many red ritualistic tattoos. He wears a well pressed and immaculate suit (or dress). His white hair is slicked back into a classic pompadour. His eyes are likewise brown. His teeth are white and perfect.
Personality: While he acts the brute, he is far gentler than he would appear. He plays an instrument quite well.
History: Sold as a small child to a wizard, Gilthur was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered music. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilthur fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Fighting, Artistic. Bonds: Attractive, Mentor, Slave. Occupation: Interpreter
Voice: Old Prospector
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Gnoll, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Cockaby Timbers, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. He has a small bristly mustache and wavy black hair. He tend to wears goggles to shield his eyes.
Personality: Eccentric and domineering, Cockaby will drive conversation. He is an amazing painter.
History: The child of a Knight, who enjoyed hunting, Cockaby was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the west, certain he would find work there.
Motivation: Many brigands want him driven away; and wants to open a new tavern
Ideals: Extrovert, Gifted. Bonds: Attractive, Immigrant, Nature. Occupation: Painter
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 700 sp. 1 Masterwork Heavy wooden shield.
Left-Handed Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses like a well dressed Body Guard does. He is bristling with hidden weapons, mostly crossbows and monstrous two handed axes. His white fur is long and unkept. His eyes are likewise copper.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Left-Handed hails from a village terrorized by gnolls. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Left-Handed grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Left-Handed. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Criminal record, Enemies. Occupation: Body Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp. Pink pearl (70 gp).
Melech Pandaemonium, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'9" when asserting himself. His black hair is long and unkept. His eyes are gold and beady.
Personality: Aggressive, abrasive, and angry, Melech embodies much of what other species detest in the Tieflings. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: The child of a Carter, who enjoyed hunting, Melech was taken on many hunting expeditions. Melech was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Stableman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and he's attracted to the pc
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Has a crush, Nature, Immigrant. Occupation: Stableman
Voice: Shortens vowels
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 60 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 700 gp. Blue star sapphire (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
