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NPC Generator

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Advanced [show]


Beiro Gyula, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise green.

Personality: Aggressive, abrasive, and angry, Beiro embodies much of what other species detest in the Half-Elves. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the west to a Bather, Beiro learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Athletic, Extrovert. Flaws: Antagonistic. Bonds: Job. Occupation: Bather

Voice: Scandinavian accent

Attributes [hide]

Beiro Gyula, Male Half-Elf Cleric 3
Medium (5'11") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)8 (-1) 18 (+4)11 (+0)
Skills Medicine +6, Survival +6
Senses Passive Perception 14
Languages Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 1 Darkwood Buckler.


Social Check DCs


Harvest Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of morningstars, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His gray fur is heavily combed to the right. His half smiles and green eyes are beguiling and draw you in.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Rich, Attractive, Mentor. Occupation: Ruler

Voice: Mumbles to self between sentences

Attributes [hide]

Harvest Wind, Male Tabaxi Wizard 10
Medium (6'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 19 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)15 (+2) 12 (+1)16 (+3)
Skills Insight +5, Intimidation +7
Senses Passive Perception 11
Languages Common, Aquan, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444332

Possessions: 14000 sp. Solid gold idol (400 gp). Large well-done wool tapestry (100 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). 1 Minor magic item.


Social Check DCs


Direcris Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man wears a pastel feathered hat and pastel clothes and is in decent physical shape. His crest is greying and his face has many wrinkles. His gold unseeing eyes seem to look past you.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to fit into much smaller and tighter spaces than normal.

History: He is a Jackalwere in disguise. He was an apprentice working in his mother's forge. He now travels the world, in search of power and loot.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Gifted. Flaws: Disease, Insane. Bonds: Nature, Adventurer, Job. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Direcris Qyxpahrgh, Male Dragonborn Wizard 19
Medium (6'1") Dragonborn, Lawful Evil (CR 19)
Armor Class 12
Hit Points 85 (19d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 14 (+2)11 (+0) 17 (+3)15 (+2)
Skills Animal Handling +9, Medicine +9
Senses Passive Perception 13
Languages Common
Attacks Melee +10 / 5d8+4, Ranged +8 / 5d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444

Possessions: 2800 pp. Aquamarine (1300 gp). Chrysoprase (30 gp). Red spinel (130 gp). Freshwater pearl (7 gp). Iolite (30 gp). Bloodstone (30 gp). Moss agate (7 gp). Citrine (30 gp). Rose (30 gp). Blue diamond (2000 gp). Carnelian (30 gp). Freshwater pearl (7 gp). Blue quartz (7 gp). Carnelian (30 gp). Pink diamond (2000 gp). Clear bright green emerald (2000 gp). Blue star sapphire (1100 gp). 1 Major magic item.


Social Check DCs


Gilthur Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a blue collared shirt and violet pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. He sports a flattop hair cut. His gray unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Barrister business at a young age. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.

Motivation: Expand his business; and he is wracked by social anxiety

Flaws: Disease, Antagonistic, Forgetful, Fearful. Bonds: Job. Occupation: Barrister

Voice: Raspy

Attributes [hide]

Gilthur Steelfist, Male Dwarf Commoner 12
Medium (4'0") Dwarf, Lawful Neutral (CR 12)
Armor Class 9
Hit Points 32 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)10 (+0) 13 (+1)9 (-1)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2

Possessions: 100 pp. Blue quartz (16 gp). Blue sapphire (1400 gp). Star rose quartz (60 gp). Bloodstone (60 gp). Rhodochrosite (16 gp). Banded agate (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Chester, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears a grey costume with the symbols of death on his torso, and his gloved hand is found clutching a trident. With a patchy black beard and wild black hair. He wears an eyepatch.

Personality: He will rave to anyone who will listen. Energy wise he seems alert and responsive.

History: Theobald was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero.

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Masseuse

Voice: growls and snarls, animalistic

Attributes [hide]

Theobald Chester, Male Human Adept 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)9 (-1) 11 (+0)11 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs

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