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NPC Generator

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Mreksh Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in tan turtlenecks beneath a red coat with brown slacks. His rusty crest is singed and shortened. His gold eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born at the edge of vast desert. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Rich, Nature. Occupation: Cartwright

Voice: Spanish accent

Attributes [hide]

Mreksh Kimbatuul, Male Dragonborn Bard 3
Medium (6'6") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 14 (+2)16 (+3)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 200 gp. Amethyst (90 gp).


Social Check DCs


John Presley, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears baggy tan pantaloons and a blue scarf. His skin is also unnaturally pale. He sports a flattop hair cut. He has brown eyes and a tan hat with a blue feather.

Personality: While he acts the brute, he is far gentler than he would appear. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He is greedy; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Religious, Enemies. Occupation: Bellfounder

Voice: Speaks like tongue is numb

Attributes [hide]

John Presley, Male Human Sorcerer 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Medicine +5, Stealth +3
Senses Passive Perception 13
Languages Common, Ignan, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 35000 sp. Silver comb with moonstones (600 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). Solid gold idol (1200 gp).


Social Check DCs


Mehen Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He typically wears a sleeveless long coat of deep green leather and dull red iron scale mail. He keeps his long red crest kept up in a rat tail. His eyes are red and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was a Servant, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: PTSD. Bonds: Adventurer, Immigrant, Religious. Occupation: Actor

Voice: Gruff and masculine

Attributes [hide]

Mehen Zzzxaaxthroth, Male Dragonborn Paladin 3
Medium (6'4") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)17 (+3) 10 (+0)15 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2600 sp.


Social Check DCs


Mozikth Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a slight overbite and is overall scrawny. He has dyed his greying brass crest a little too much giving a sharp brass color. He has gleaming, smiling gold eyes.

Personality: Calm and collected, he is a well trained Seamstress. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Mozikth grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. During his travels, Mozikth and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mozikth discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Mozikth fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, Adventurer, Military. Occupation: Seamstress

Voice: Pronounces difficult words wrong

Attributes [hide]

Mozikth Caavylteradyn, Male Dragonborn Aristocrat 1
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Arcana +4
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 gp.


Social Check DCs


Theodoric Abram, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. He is an epitome of beauty. His hair is black and very short. His green unseeing eyes seem to look past you.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bookbinder arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and expand his business

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Attractive, Job. Occupation: Bookbinder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theodoric Abram, Male Human Adept 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills Stealth +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 30 pp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs

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