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NPC Generator

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Advanced [show]


Azaki Raethran, Male Elf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and brown handkerchief worn on his right side. His skin is fair and his fingers are delicate and long. His black hair is smooth and relatively long. He is baby faced.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Energy wise he seems alert and responsive.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Professionalism, Artistic. Flaws: Depressed. Bonds: Adventurer. Occupation: Server

Voice: American accent

Attributes [hide]

Azaki Raethran, Male Elf Monk 13
Medium (4'10") Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 56 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)11 (+0) 17 (+3)11 (+0)
Skills Intimidation +4, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 400 pp. A pair of silk slippers encrusted with tiny pearls. (150 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Large well-done wool tapestry (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Large well-done wool tapestry (100 gp). Golden circlet with four aquamarines (5000 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Gold and topaz bottle stopper cork (1700 gp).


Social Check DCs


Aramil Cithreth, Male Elf [Permalink]

Personal [hide]

Description: This man wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his shortspear, and sports empty pouches on his belt. He wears his golden hair up in a very large beehive style do. He has several tiny amber earrings on each ear.

Personality: He is fixated on the number 13. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Animals are drawn to him, and he is able to talk to them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Aramil was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Aramil's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Rich. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Aramil Cithreth, Male Elf Monk 3
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 6 (-2)14 (+2) 10 (+0)12 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Auran, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Fulbar Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'11", this man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a Stetson hat to hide his balding. He wears large thick round spectacles.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of southern immigrants he idolized his mother. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted. Flaws: Antagonistic, Greedy. Bonds: Adventurer, Immigrant. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Fulbar Wildcloak, Male Halfling Monk 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)8 (-1) 14 (+2)18 (+4)
Skills Animal Handling +5, History +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Dudley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He typically wears a sleeveless long coat of deep white leather and dull yellow iron scale mail. His hair is short and chestnut. His fierce amber eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is currently in port desperately looking for someone to get him out; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Depressed, Fearful. Bonds: Adventurer, Slave. Occupation: Slave Trader

Voice: American accent

Attributes [hide]

Everard Dudley, Male Human Aristocrat 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp. 1 Alchemist’s fire. 3 Acid flasks.


Social Check DCs


Rathkran Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His crest is green, silky, and of moderate length. He has gleaming, smiling gold eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of a Cartwright, who enjoyed hunting, Rathkran was taken on many hunting expeditions. Rathkran abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Since then, he has sought to make the best of life.

Motivation: To clean up the streets; and to reunite with his old friends

Ideals: Optimist. Bonds: Attractive, Nature, Adventurer, Guardian. Occupation: Actor

Voice: Speaks through clenched teeth

Attributes [hide]

Rathkran Akambherylliax, Male Dragonborn Bard 6
Medium (6'8") Dragonborn, Lawful Good (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)11 (+0) 14 (+2)19 (+4)
Skills Persuasion +7
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: Just what you see.


Social Check DCs

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