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NPC Generator

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Advanced [show]


Zook Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'7" has a big stupid grin on his face most of the time. He is wearing a long, white, dusty cloak. He has a chestnut handlebar mustache and slicked back chestnut hair. This green eyed westerner is not easily forgotten.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The war was a terrible time for him, and Zook does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of western immigrants he idolized his mother. Zook abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother

Ideals: Fighting. Flaws: Depressed. Bonds: Military, Immigrant, Adventurer, Family. Occupation: Baker

Voice: Sounds elderly

Attributes [hide]

Zook Tarkelby, Male Gnome Paladin 5
Small (3'7") Gnome, Lawful Good (CR 5)
Armor Class 15
Hit Points 41 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)10 (+0) 14 (+2)14 (+2)
Skills Medicine +5, Performance +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Pelt Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'0" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His left leg appears badly burned and disfigured. His fur is white and very short. His otherwise smooth face is marked with small tiny scars.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Pelt was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult.

Bonds: Criminal record, Enemies, Job, Immigrant. Occupation: Map Maker

Voice: Strong lisp

Attributes [hide]

Pelt Moon, Male Tabaxi Warrior 12
Medium (5'0") Tabaxi, True Neutral (CR 12)
Armor Class 11
Hit Points 92 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)9 (-1) 16 (+3)13 (+1)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4

Possessions: 28000 sp. Golden circlet with four aquamarines (2000 gp). Large well-done wool tapestry (400 gp). Sapphire pendant on gold chain (1100 gp). Brass mug with jade inlays (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Silver comb with moonstones (400 gp). Fire opal pendant on a fine gold chain (1600 gp). Gold and topaz bottle stopper cork (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shivering Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a weathered and beat up set of banded mail beneath an oversized red coat. His fur, while still mostly yellow, has prominent grey streaks. His eyes are amber.

Personality: He dislikes all the random violence that takes place in the west. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a poor family in the city he treasured whatever gifts he got. Shivering was born on a far western forest where he grew up under the tutelage of his father, an expert Detective. He moves from town to town, unable to find a place to settle.

Motivation: He is a bit of a kleptomaniac; and he's repulsed by the pc

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Detective

Voice: Hard of hearing, loud

Attributes [hide]

Shivering Of Ebony, Male Tabaxi Warlock 5
Medium (6'10") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills Athletics +6, Medicine +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 300 gp. Red garnet (130 gp). Chrysoprase (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Edge Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red fur is singed and shortened. His eyes are hazel and beady.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His father raised him in a mountain cabin. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants revenge against brigands

Ideals: Impeccable. Flaws: Ugly, Cynical. Bonds: Nature. Occupation: Sellsword

Voice: Forgets to breathe while speaking

Attributes [hide]

Edge Of Dragons, Male Tabaxi Cleric 13
Medium (5'5") Tabaxi, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 56 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)17 (+3) 13 (+1)16 (+3)
Skills Persuasion +7, Survival +5
Senses Passive Perception 11
Languages Common, Sylvan, Druidic, Giant
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136554

Possessions: 1000 gp. Alexandrite (1600 gp). Alexandrite (1600 gp). Carnelian (50 gp). Malachite (11 gp). Silver pearl (70 gp). Black pearl (1600 gp).


Social Check DCs


Dayereth Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'7" and likes to wear red tank tops with brown pants. His right leg appears badly burned and disfigured. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Assassin first and foremost. He believes firmly that knowledge should be universal. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Dayereth grew up listening to his father's many stories. His childhood dream was to be a Crown-heir, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has passion for adventuring and risk; and wants to open a new tavern

Flaws: Insomniac, Impulsive. Bonds: Job, Adventurer. Occupation: Assassin

Voice: American accent

Attributes [hide]

Dayereth Jacobs, Male Half-Elf Rogue 5
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)12 (+1) 12 (+1)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. Black pearl (400 gp). Lapis lazuli (10 gp). Violet garnet (400 gp). Iolite (60 gp).


Social Check DCs

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