Jak Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is bristling with hidden weapons, mostly morningstars and crossbows. He wears a small hat to hide his balding. His skin is flawless and his violet eyes scan people very quickly.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Jak was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Persistence. Bonds: Poor, Criminal record, Attractive, Family. Occupation: Crown-heir
Voice: Middle-eastern accent
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Hematite (7 gp). Sard (40 gp). Azurite (7 gp). Malachite (7 gp). 1 Minor magic item.
Traubon Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears red cloth garments or leather armor. He is physically well-built. His red hair is smooth and relatively long. His eyes are likewise hazel.
Personality: He is overprotective of those who hire his services. He invites people to come help in his community garden.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Priest.
Motivation: To end his boredom; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Mundane. Bonds: Guardian, Mentor, Job. Occupation: Priest
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp.
Fenriz Lithe, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His red hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: Prone to second guessing himself, he comes off as nervous. The war was a terrible time for him, and Fenriz does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle
Flaws: Ugly, Shy, Depressed. Bonds: Military. Occupation: Adventurer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 15)
Armor Class 11
Hit Points 126 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Goblin
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 |
Possessions: 500 pp. 1 Medium magic item.
Great Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his shield ready. He keeps his red fur in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: Great wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He is afraid of women and trembles around them
History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting, Disciplined. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Roofer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 9)
Armor Class 13
Hit Points 48 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1000 gp. Silver comb with moonstones (400 gp). Solid gold idol (800 gp). 1 Minor magic item.
Ralf Alby, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male typically wears a sleeveless long coat of deep tan leather and dull white iron scale mail. He is tall, broad shouldered and powerfully built. He has shaved his head bald. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The war was a terrible time for him, and Ralf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Stableman, but he got bored and became a Carter. He's also a talented Stableman, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Shy, Depressed. Bonds: Military, Slave, Job. Occupation: Carter
Voice: Posh accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
