Bathin Peace, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His hair is red and very short. He wears a mask on his face.
Personality: He is happy with his job as a Ruler. He turns his eye from what people do, preferring to live and let live. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Bathin hails from a village terrorized by goblins. His father was a mechanic, and taught him how to fix just about anything. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job
Ideals: Persistence. Bonds: Job, Enemies, Nature, In love. Occupation: Ruler
Voice: French accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 6000 cp. 4 Antitoxin.
Tim Altham, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft grey waves gently in the breeze. His silver hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart from person to person to random spaces in the air.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting. Bonds: Rich, Criminal record, Mentor, Adventurer. Occupation: Bricklayer
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. Carnelian (20 gp). Bloodstone (20 gp). Jet (150 gp). Amethyst (150 gp). 1 Minor magic item.
Aelar Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. He has styled his white hair well, parting it to the right. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. The war was a terrible time for him, and Aelar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is greedy; and wants to work out more often
Ideals: Athletic, Opinionated. Flaws: Depressed. Bonds: Rich, Military. Occupation: Junk Dealer
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 13)
Armor Class 15
Hit Points 76 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 14 (+2) | 15 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Aquan
Attacks Melee +6 / 4d4+2, Ranged +9 / 4d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp. Red garnet (60 gp). Jet (60 gp). Chrysoberyl (60 gp). Black pearl (1600 gp). Deep blue spinel (1600 gp). Chrysoprase (80 gp). Amethyst (60 gp). Rock crystal (80 gp). White pearl (60 gp). Violet garnet (1600 gp). Violet garnet (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quarethon Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a grey coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. His whole body is exceptionally muscular. His long green crest is drawn into a two foot long braid. His eyes are red.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His parents moved while he was still in utero so he is the first generation to be born here. There was a wharf not far from home where he often wandered off to fish. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Quarethon never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic. Bonds: Immigrant, Religious, Nature, In love. Occupation: Sculptor
Voice: Australian accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Dabbledob Welber, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a blue vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his blue boots flare out at the collars. His brown hair is unkempt and raggedy. His eyes are a pleasant green.
Personality: Dabbledob speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the north to a Architect, Dabbledob learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: Wants to open a new tavern; and someone believes him a fraud
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Enemies, Job. Occupation: Architect
Voice: Creaky witch voice
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 13)
Armor Class 14
Hit Points 77 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Elven, Infernal
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3
Possessions: 800 pp. Deep blue spinel (1000 gp). Tiger eye turquoise (12 gp). Sard (20 gp). Hematite (12 gp). Alexandrite (1000 gp). Violet garnet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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