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Advanced [show]


Orryn Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and sports brown clothing, slightly heavier than average wear. His long black hair reaches down to his waist. His eyes are violet and beady.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Orryn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy; and money/treasure

Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

Orryn Timbers, Male Gnome Aristocrat 10
Small (3'5") Gnome, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 73 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)14 (+2) 10 (+0)14 (+2)
Skills Arcana +6, Survival +4
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2200 gp. Red-brown spinel (120 gp). Hematite (4 gp). Alexandrite (1600 gp). Malachite (4 gp). Black pearl (1600 gp). Jade (120 gp). Chrysoberyl (120 gp).


Social Check DCs


Ront Northcott, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man has a large tan mantle and cape that has been intricately interwoven into his violet robe. He has shaved his head bald. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Animal Trainer, his father struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he desires power and/or immortality

Flaws: Shy, Secretive, Greedy. Bonds: Poor, Adventurer. Occupation: Fisher

Voice: Speaks with lips pursed

Attributes [hide]

Ront Northcott, Male Half-Orc Warrior 3
Medium (5'10") Half-Orc, Lawful Evil (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)13 (+1) 11 (+0)10 (+0)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Hourglass. 1 Average lock.


Social Check DCs


Gerald Shelley, Male Human [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is muscular with a powerful set of arms. His white hair is smooth and relatively long. His fierce green eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: When he was but 6 years old his parents immigrated from the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Mentor, Immigrant. Occupation: Body Guard

Voice: Old Prospector

Attributes [hide]

Gerald Shelley, Male Human Monk 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 17 (+3)15 (+2) 17 (+3)12 (+1)
Skills Arcana +4
Senses Passive Perception 13
Languages Common, Druidic, Auran
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Vondal Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears blue painted combat armor at almost all times. His hair is golden and curly. His eyes are violet.

Personality: Calm and collected, he is a well trained Bellfounder. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: When he was but 5 years old his parents immigrated from the west. When Vondal reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 5 years.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Philantrophist. Bonds: Job, Immigrant, Military. Occupation: Bellfounder

Voice: Strong lisp

Attributes [hide]

Vondal Daerdahk, Male Dwarf Paladin 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)14 (+2) 8 (-1)10 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs


Delg Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He keeps his white hair in a flapper bob. His face is scarred and worn.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also has developed a complete distrust of the Roofer profession.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He has achieved small success as a Blacksmith.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Blacksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Delg Fallack, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)15 (+2) 15 (+2)9 (-1)
Skills Intimidation +1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 60 gp.


Social Check DCs

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