Drogo Anderton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His broad hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His job bores him to no end. He has decided to make it more interesting.
History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. He moved out north to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He desires power and/or immortality; and he has comitted a past crime that haunts him to this day
Ideals: Logical. Flaws: Ugly, Selfish. Bonds: Adventurer, Criminal record. Occupation: Barrister
Voice: Italian accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 30 gp.
Left-Handed In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a white poncho over his likewise colored trousers and shirt. He has done his best to style his black fur to look like a famous performer. His copper eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Servant. He turns his eye from what people do, preferring to live and let live. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in the east his family was never financially stable. A few years later when the west was not economically sound they moved to his current location. He then took over the family business and is one of the better Servant for hire.
Motivation: He's repulsed by the PC; and sabotage a competitor
Flaws: Antagonistic. Bonds: Job, Mentor, Poor, Immigrant. Occupation: Servant
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 17)
Armor Class 14
Hit Points 114 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 16 (+3) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +10 / 5d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 |
Possessions: 7000 gp. Gold music box (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). Fire opal pendant on a fine gold chain (1900 gp). Golden circlet with four aquamarines (5000 gp). A small bag of saffron. (80 gp). Large well-done wool tapestry (500 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). Jeweled gold crown (2000 gp). A necklace of small pink pearls (5000 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). A necklace of small pink pearls (5000 gp). A roughly beaten golden orb (70 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp).
Sapply Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'7" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His silver hair is styled in orderly dreadlocks. His eyes are green and he is always smoking a pipe.
Personality: He never swears and excessively uses polite adverbs when speaking. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.
History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since lost track of the people in his past.
Motivation: He is content; and to find somewhere to settle down
Ideals: Optimist, Persistence. Flaws: Mundane. Bonds: Rich, Family. Occupation: Merchant
Voice: Speaks with a cold
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 19 (+4) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Ignan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1000 sp. 1 Half-Plate.
Akmen Merit, Male Tiefling [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a card on it. He sports a flattop hair cut. He is baby faced.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He does not trust anyone and sleeps with one eye open.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When Akmen reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.
Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep
Ideals: Artistic. Flaws: Insomniac, Antagonistic. Bonds: Poor, Military. Occupation: Beggar
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 59 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Auran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 200 gp. Silver comb with moonstones (1000 gp). Silver comb with moonstones (1000 gp). 1 Minor magic item.
Broce Timbers, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Gifted from a young age, Broce studied abroad. Broce liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to trick people and travel the world for free.
Motivation: A deep hatred of illithids; and someone believes him a fraud
Ideals: Philantrophist, Fighting, Gifted. Bonds: Nature, Criminal record, Enemies. Occupation: Butcher
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 19 (+4) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 30 gp. Coral (60 gp).
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