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Trynnicus Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing colorful clothing, dressed as a Spy. His white crest is drawn into a tight pony tail with a rose scrunchie. His eyes are gold and beady.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Trynnicus took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and to unite with his sister

Ideals: Athletic. Flaws: Ugly, Forgetful. Bonds: Job, Nature, Family. Occupation: Spy

Voice: Scandinavian accent

Attributes [hide]

Trynnicus Verthisathurgiesh, Male Dragonborn Monk 9
Medium (6'4") Dragonborn, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 60 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Investigation +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 14000 sp. Solid gold idol (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gardain Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is long and unkept. His eyes, though not visible through his cowl, are hazel.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He would rather hide behind his crafts than deal with other people.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Gardener arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Adventurer, Rich. Occupation: Gardener

Voice: Scandinavian accent

Attributes [hide]

Gardain Daraln, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)12 (+1) 15 (+2)16 (+3)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3

Possessions: 360 gp. Red spinel (150 gp). 1 Backpack.


Social Check DCs


Harvest Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his mace. His white fur is smooth and relatively long. His yellow eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Shipwright business.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shipwright arts, while his father instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Money/treasure.

Ideals: Persistence, Athletic. Flaws: Disease. Bonds: Rich. Occupation: Shipwright

Voice: Deep voice with rolling R's

Attributes [hide]

Harvest Wind, Male Tabaxi Monk 7
Medium (6'2") Tabaxi, True Neutral (CR 7)
Armor Class 15
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 15 (+2)14 (+2) 10 (+0)17 (+3)
Skills Acrobatics +8, History +5
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +8 / 2d8+5, Grapple +5

Possessions: 200 gp. Hematite (13 gp). Moss agate (13 gp). Black pearl (1100 gp). Chrysoberyl (50 gp).


Social Check DCs


Seven Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright pastel and violet, and wears rings and necklaces with large, colorful gems. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is beige and curly. His eyes are amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was always a brilliant, if unscrupulous mind. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Rich, Attractive. Occupation: Dilettante

Voice: Indian accent

Attributes [hide]

Seven Grass, Male Tabaxi Druid 14
Medium (6'3") Tabaxi, Lawful Neutral (CR 14)
Armor Class 14
Hit Points 111 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)16 (+3) 13 (+1)16 (+3)
Skills Athletics +6, Investigation +8
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Aquan
Attacks Melee +6 / 4d6+1, Ranged +9 / 4d6+4, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146554

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Golden circlet with four aquamarines (4000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver chalice with lapis lazuli gems (100 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Corkitron Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, but even with his fine clothing he looks run-down. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His eyes are likewise amber.

Personality: Corkitron is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also is a firm believer in the manly ideal.

History: He was born at the edge of vast forest. Over the years he perfected his riding and shooting skills. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and he has money and likes to spend it

Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Stableman

Voice: Mousy voice

Attributes [hide]

Corkitron Nimblefingers, Male Halfling Expert 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5

Possessions: Just what you see.


Social Check DCs

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