Himo Hanali, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a green poncho over his likewise colored trousers and shirt and is in decent physical shape. He wears his red hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the north his family was never financially stable. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his son.
Ideals: Joker. Flaws: Insane, Antagonistic. Bonds: Poor, Family. Occupation: Masseuse
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. Moss agate (13 gp). Hematite (13 gp). 1 Masterwork Common Melee.
Aramil Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. His red hair is cut jaggedly and amateurishly. His face is scarred and worn.
Personality: He can speak with the recently deceased. Flattery will make him almost putty in your hands.
History: Born in a small village he learned the ways of the warrior from his mother. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: He is unsatisfied with his job.
Ideals: Gifted, Fighting. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Armorer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Infernal, Terran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 200 gp. Amber (160 gp). Chrysoberyl (160 gp). Freshwater pearl (13 gp). Azurite (13 gp).
Ahrim Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is lengthy. He wears crescent spectacles with a black brim.
Personality: He speaks before he thinks and is too direct. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Ahrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has a rivalry with the Church that dominates his actions; and meet up once more with his childhood friend
Flaws: Impulsive. Bonds: Attractive, Adventurer, Religious. Occupation: Masseuse
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 7)
Armor Class 10
Hit Points 41 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Elven, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 1200 gp. Black pearl (1400 gp). Blue sapphire (900 gp). Peridot (20 gp).
Fenriz Debauchery, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a brown vest and prefers white and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His blue hair is lengthy and is close to two feet long. He has silver eyes and a brown hat with a white feather.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a poor family in the city he treasured whatever gifts he got. While studying, he fell in love. They married and had a daughter. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is a bit of a kleptomaniac; and he is greedy
Ideals: Disciplined. Flaws: Ugly, Secretive. Bonds: Poor, In love. Occupation: Shepherd
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 49 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 18 (+4) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Aquan, Abyssal, Halfling, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Great Running, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he sports blue clothing, slightly heavier than average wear. His lavender fur is smooth and relatively long. He has hazel eyes and a blue hat with a grey feather.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Great was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Great abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town working and never settling down anywhere, but has fallen for a local Cartwright. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has passion for adventuring and risk.
Ideals: Philantrophist, Fighting. Bonds: Has a crush, Adventurer, Poor. Occupation: Jeweler
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 17 (+3) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Infernal, Celestial, Draconic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 200 gp.
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