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NPC Generator

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Advanced [show]


Greethen Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a black coat over a green low-cut shirt, and a wide-brimmed hat upon his head. He has wavy red crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Greethen was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His necromantic abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Knight

Voice: Uses lots of figures of speech

Attributes [hide]

Greethen Daardendrian, Male Dragonborn Barbarian 9
Medium (6'1") Dragonborn, Lawful Good (CR 9)
Armor Class 13
Hit Points 81 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)9 (-1) 9 (-1)14 (+2)
Skills Acrobatics +6, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Gennal Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in collared shirts and wears a proper scarf over his head. He has wavy chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He receives visions of the future at random moments

History: Gennal was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. His psionic abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Poor, Adventurer. Occupation: Tailor

Voice: Ums and uhs a lot

Attributes [hide]

Gennal Othronus, Male Half-Elf Wizard 5
Medium (5'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)14 (+2) 17 (+3)9 (-1)
Skills Athletics +6, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Orc, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 6000 sp. Moss agate (12 gp). Golden yellow topaz (900 gp). Jade (140 gp).


Social Check DCs


Nutae Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a lot of dark rich colors, with gold accents. His red hair is drawn into a tight pony tail with a rose scrunchie. His violet eyes dart from person to person to random spaces in the air.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. Nutae was born on a far southern desert where he grew up under the tutelage of his mother, an expert Guard. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Bonds: Attractive, Adventurer, Rich, Immigrant. Occupation: Guard

Voice: Low range voice

Attributes [hide]

Nutae Holimion, Male Half-Elf Expert 5
Medium (5'4") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)18 (+4) 13 (+1)11 (+0)
Skills Arcana +7, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Giant, Celestial, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. Alexandrite (200 gp). Eye agate (9 gp). 1 Minor magic item.


Social Check DCs


Qemuel Harm, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with white lining and desert motifs. He has dyed his greying black hair a little too much giving a sharp black color. His gold eyes dart from person to person.

Personality: He is a Cartwright first and foremost. He believes firmly that knowledge should be universal. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sold as a small child to a brothel owner, Qemuel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Qemuel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Qemuel. He has worked as a Cartwright like his mother before him.

Motivation: To find somewhere to settle down; and he has decided he is irredeemable

Flaws: Impulsive, Mundane. Bonds: Job, Mentor, Criminal record. Occupation: Cartwright

Voice: Speaks with lips pursed

Attributes [hide]

Qemuel Harm, Male Tiefling Expert 10
Medium (5'8") Tiefling, Neutral Evil (CR 10)
Armor Class 11
Hit Points 57 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)17 (+3) 16 (+3)12 (+1)
Skills Arcana +7, History +7
Senses Passive Perception 13
Languages Common, Abyssal, Auran, Aquan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 2300 gp. Red garnet (50 gp). Blue quartz (14 gp). Freshwater pearl (14 gp). Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Stannor Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time, he is not a threatening figure. His auburn hair is kept up in a ponytail inside a top hat. His blue unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Stannor hails from a village terrorized by illithids. He dropped out of school before completing his studies. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Philantrophist, Logical. Flaws: Disease. Bonds: Adventurer, Enemies. Occupation: Baker

Voice: Speaks like tongue is numb

Attributes [hide]

Stannor Reedfellow, Male Halfling Warrior 11
Small (3'3") Halfling, Neutral Good (CR 11)
Armor Class 15
Hit Points 58 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)14 (+2) 10 (+0)15 (+2)
Skills Investigation +6, Sleight of Hand +8
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Auran
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4

Possessions: 2700 gp. Iolite (50 gp). Coral (70 gp). Banded agate (14 gp). Chalcedony (50 gp). Coral (70 gp). Alexandrite (1300 gp). Blue star sapphire (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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