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Advanced [show]


Uraim Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man wears pastel painted combat armor at almost all times. His clothes are grease stained in places. His brown hair is thinning but still full. He wears a mask on his face.

Personality: This man loves music and to teach people music more than just about anything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Uraim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his music dream.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army

Ideals: Artistic, Joker. Bonds: Poor, Immigrant. Occupation: Miller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Uraim Durthane, Male Dwarf Warlock 4
Medium (4'2") Dwarf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)9 (-1) 13 (+1)8 (-1)
Skills Athletics +5, Nature +1
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 sp. 1 Minor magic item.


Social Check DCs


Seebo Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black cloak and cross-gartered grey stockings. He keeps his brown hair in a flapper bob. His gray eyes are slightly larger than normal.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He is a Deep Scion in disguise. Seebo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Carter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Seebo Nucklestamp, Male Gnome Wizard 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Purban Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing colorful clothing, dressed as a Farmer. His hair, while still mostly white, has prominent grey streaks. His eyes are green and he is always smoking a pipe.

Personality: He is overprotective of those who hire his services. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a white middle class family as the only child. His divine abilities were realized during a raid on his village. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To reunite with his absent mother; and doesn't want to be a farmer and was forced into it by his family

Ideals: Gifted. Flaws: Mundane. Bonds: Guardian, In love, Family. Occupation: Farmer

Voice: Sighs a lot, exhausted

Attributes [hide]

Purban Strongbones, Male Halfling Druid 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 27 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)16 (+3) 15 (+2)16 (+3)
Skills Deception +6, Nature +6
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Draconic, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 2000 sp.


Social Check DCs


Sapply Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear black tank tops with red pants. His blonde hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the west to a Ploughman, Sapply learned a great deal about his father's area of expertise. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He now spends his time doing works of charity.

Motivation: Doesn't want to be a Ploughman and was forced into it by his family.

Ideals: Philantrophist. Bonds: Attractive, Family, Job. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

Sapply Musgraben, Male Gnome Ranger 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)12 (+1) 8 (-1)18 (+4)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Rock crystal (20 gp). Tiger eye turquoise (15 gp). Amber (40 gp). Golden pearl (40 gp). 1 Minor magic item.


Social Check DCs


Thamior Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a red deerstalker hat and red clothes. He has wavy chestnut hair. He has a dull look in his green eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He enjoys reading and quiet.

History: Thamior was born the youngest of three triplets. A gifted student he started as a Fisher, but he got bored and became a Locksmith. He has drifted from career to career and currently works as a Locksmith.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Athletic, Logical. Bonds: Family, Job. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Thamior Iranapha, Male Half-Elf Warlock 1
Medium (5'11") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)15 (+2) 13 (+1)16 (+3)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Halfling, Goblin
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: Just what you see.


Social Check DCs

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