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NPC Generator

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Advanced [show]


Melech Gift, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. He has dyed his greying brown hair a little too much giving a sharp brown color. This white eyed easterner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Melech grew up listening to his father's many stories. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy, Fearful. Bonds: Adventurer, Job, Enemies. Occupation: Ruler

Voice: Scottish accent

Attributes [hide]

Melech Gift, Male Tiefling Ranger 3
Medium (5'11") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)16 (+3) 9 (-1)15 (+2)
Skills Athletics +4, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Stannor Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Performer. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his white hair up in a very large beehive style do. His fierce blue eyes like to dwell on things.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.

History: He was born in the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Stannor grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Stannor. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Ideals: Persistence. Flaws: Racist. Bonds: Attractive, Immigrant, Criminal record. Occupation: Performer

Voice: Mumbles to self between sentences

Attributes [hide]

Stannor Brightmoon, Male Halfling Druid 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills Investigation +5, Performance +5
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: Aquamarine (300 gp). Blue sapphire (1100 gp). Chrysoprase (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arjhan Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His crest is short and copper. His red unseeing eyes seem to look past you.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the west. A freak accident while working with his Baker mother left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Philantrophist. Flaws: Disease. Bonds: Adventurer, Immigrant. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Arjhan Umbyrphrael, Male Dragonborn Rogue 12
Medium (6'6") Dragonborn, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 68 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 15 (+2)15 (+2) 12 (+1)17 (+3)
Skills Medicine +5, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 2000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Black velvet mask with numerous citrines (120 gp). Jeweled anklet (3000 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp).


Social Check DCs


Robert Kelsey, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a weathered and beat up set of banded mail beneath an oversized tan coat and is in decent physical shape. His silver hair is greasy and uncared for. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Animal Trainer business at a young age. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Ugly, Cynical. Bonds: Job. Occupation: Animal Trainer

Voice: Forgets to breathe while speaking

Attributes [hide]

Robert Kelsey, Male Human Commoner 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)12 (+1) 14 (+2)9 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Shifting Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing, and carries nunchakus. He has dyed his greying yellow fur a little too much giving a sharp yellow color. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: He was born to loving parents in a slum to the west. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: To be a Mercenary again; and expand his business

Ideals: Fighting. Flaws: Mundane, Racist. Bonds: Poor, Job. Occupation: Glassblower

Voice: Stutters

Attributes [hide]

Shifting Of Spirit, Male Tabaxi Barbarian 1
Medium (6'0") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)10 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp. Brass mug with jade inlays (300 gp).


Social Check DCs

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