Guy Callan, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dull violet sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He carries with him a set of shields, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is white and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is wracked by social anxiety; and to protect his home
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Guardian, Mentor. Occupation: Shoemaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 71 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Infernal, Orc
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +7
Possessions: 80 pp. Azurite (12 gp). Violet garnet (800 gp). Black pearl (800 gp). Alexandrite (800 gp). Emerald (1200 gp). Citrine (50 gp).
Thorin Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'2". He wears professional attire. His hair, while still mostly silver, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: He has a massive crush on the younger sibling of the Guard who has hired him part-time. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thorin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thorin. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Ideals: Fighting. Bonds: Attractive, Has a crush, Criminal record. Occupation: Guard
Voice: Shortens vowels
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Druidic, Auran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 360 gp.
Grom Tewksbury, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a worn and beaten armor. His golden hair is lengthy. He is very pretty but has cold, dead eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He hasn't been sleeping well lately.
Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend
Flaws: Antagonistic, Insomniac. Bonds: Attractive, Adventurer, Military. Occupation: Painter
Voice: Irish accent
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 50 gp.
Salasar Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally shirtless and showing off his tattooed chest. His long green crest is drawn into a two foot long braid. His ears are large.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also hits on women, regardless of circumstances.
History: He got into the Stableman business at a young age. Over the years he perfected his riding and shooting skills. He hasn't been sleeping well lately.
Motivation: He's repulsed by the PC; and expand his business
Flaws: Ugly, Insomniac, Antagonistic. Bonds: Job, Has a crush, Nature. Occupation: Stableman
Voice: Italian accent
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 25000 cp. Fire opal (900 gp). Amber (80 gp). 1 Minor magic item.
Don Abram, Male Human [Permalink]
Personal [hide]
Description: An older man who wears just a black suit, he is not a threatening figure. His hair is short and blonde. His violet eyes have a joyful gleam in them most of the time.
Personality: He exudes charisma. He is a tour de force of persuasion. He also is a firm believer in the manly ideal.
History: A powerful wizard made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He inherited the family business which he has now maintained for 12 years.
Motivation: To protect his home; and to be a blacksmith again
Flaws: Impulsive. Bonds: Attractive, Mentor, Job, Guardian. Occupation: Carpenter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 43 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +4
Possessions: Tourmaline (150 gp). Bloodstone (80 gp). Brown-green garnet (150 gp). Rose (80 gp). Black pearl (900 gp). Black star sapphire (1500 gp).
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