Scrag Burton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a well pressed and immaculate suit (or dress). He has a hunchback. His silver hair is lengthy and is close to two feet long. His green eyes lackadaisically let the world flow into them.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in a small forest village. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the south
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Military, Nature. Occupation: Tailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 2000 sp. 2 Antitoxin.
Cory Kensley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'10" and wears a red vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down. With a patchy chestnut beard and wild chestnut hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born the only child of a wealthy merchant. A gifted student he started as a Barkeep, but he got bored and became a Dilettante. He has achieved small success as a Dilettante.
Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult.
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Dilettante
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 800 gp. Brown-green garnet (50 gp).
Ribbles Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears light armors faded through time and improper care. His head has been shaved. His eyes are brown.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of western immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and to prove his worth to the world
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Engraver
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 27 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 500 gp. 1 Minor magic item.
Eberk Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'5" and is generally shirtless and showing off his tattooed chest. His left hand appears badly burned and disfigured. He keeps his brown hair in a pixie cut. He wears a mask on his face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in the south. Eberk was born on a far southern forest where he grew up under the tutelage of his mother, an expert Mercenary. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and to be a barkeep again
Flaws: Impulsive. Bonds: Attractive, Immigrant, Adventurer, Job. Occupation: Mercenary
Voice: German accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp.
Fivin Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: He wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. He is bristling with hidden weapons, mostly shields and shortbows. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are brown and catlike.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the east to a Miller, Fivin learned a great deal about his father's area of expertise. In his 15th year, his parents were killed by a goblins raid, leaving Fivin alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Miller.
Motivation: He is a bit of a kleptomaniac.
Ideals: Justice, Logical. Bonds: Criminal record, Job, Enemies. Occupation: Miller
Voice: Irish accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Silver chalice with lapis lazuli gems (110 gp).
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