Thakrak Law, Male Half-Orc [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a yellow suit, pastel shirt, and black tie. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long red beard, and similarly colored long hair. His eyes are likewise brown.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy and tries to find solutions quickly.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Being a Banker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against brigands
Flaws: Shy, Lazy. Bonds: Attractive, Poor. Occupation: Banker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 57 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gormogord High-hill, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is well dressed, constantly wearing a brown suit, black shirt, and violet tie. His white hair is cut short. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: A powerful brothel owner made him what he is. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gormogord took refuge in the old dungeon and found the beat up longsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions.
Ideals: Disciplined. Flaws: Ugly. Bonds: Religious, Mentor, Nature. Occupation: Gardener
Voice: Shortens vowels
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 5)
Armor Class 15
Hit Points 68 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 18 (+4) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
Sindri Leffery, Male Gnome [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his flail. His skin is also unnaturally pale. His hair is greying and his face has many wrinkles. His amber eyes are passionate and lively.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content.
Ideals: Impeccable. Flaws: Ugly, Hedonist, Mundane. Occupation: Jeweler
Voice: American accent
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 51 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 20 (+5) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Minor magic item.
Modean Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has done his best to style his white hair to look like a famous performer. His eyes are likewise black. His teeth are yellowed and unaligned.
Personality: This man loves writing and to teach people writing more than just about anything. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the east to a Assassin, Modean learned a great deal about his mother's area of expertise. He worked as a nervous Assassin and found it very stressful. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Further expansion of business.
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Assassin
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 70 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 700 gp. Rich purple corundum (900 gp). Aquamarine (1000 gp). Red garnet (150 gp). Red-brown spinel (150 gp). Rock crystal (70 gp). Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item.
Three Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His beige fur, when down, is lengthy. His hazel eyes are slightly larger than normal.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He receives visions of the future at random moments
History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Tabaxi compassion; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Flaws: Ugly, Disease, Racist. Occupation: Dyer
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 43 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
Possessions: 70 pp. Smoky quartz (60 gp). Alexandrite (400 gp).
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