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NPC Generator

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Advanced [show]


Einkil Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His head has been shaved. His hazel unseeing eyes seem to look past you.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great joy in being the best Dyer in town.

History: A powerful slaver made him what he is. He was an apprentice working in his father's forge. He's also a talented Bowyer, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Ugly, Disease. Bonds: Poor, Job, Mentor. Occupation: Dyer

Voice: Aggressive tone

Attributes [hide]

Einkil Brawnanvil, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Roondar Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a brown suit, black shirt, and pastel tie. He has no hair. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. He is obsessed with his god.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His first spouse was a Bowyer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Doesn't want to be a Architect and was forced into it by his family; and regain custody of his daughter

Flaws: Ugly, Impulsive. Bonds: Religious, Family, Guardian. Occupation: Architect

Voice: Raspy

Attributes [hide]

Roondar Ironhide, Male Gnome Paladin 11
Small (3'8") Gnome, Neutral Evil (CR 11)
Armor Class 11
Hit Points 59 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)16 (+3) 18 (+4)19 (+4)
Skills Athletics +6, Deception +8
Senses Passive Perception 14
Languages Common, Gnome, Undercommon, Orc, Elven
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601100

Possessions: 9000 sp. Fiery yellow corundum (600 gp). Black pearl (1200 gp). 1 Minor magic item.


Social Check DCs


Frouse Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right leg. He prefers to wear green pants and tee shirts. His black hair is greasy and uncared for. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to make people angry or surprised. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Frouse was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He struck the Barrister job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Barrister

Voice: Indian accent

Attributes [hide]

Frouse Bafflestone, Male Gnome Expert 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)9 (-1) 15 (+2)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs


Charles Tenley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a custom-built plate barding that's adorned with red lining and desert motifs. His wide-brimmed hat is riddled with cuts and holes. He has several tiny ruby earrings on each ear.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Charles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Charles's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic. Flaws: Ugly, Antagonistic, Shy. Bonds: Rich. Occupation: Masseuse

Voice: Scandinavian accent

Attributes [hide]

Charles Tenley, Male Human Sorcerer 6
Medium (6'6") Human, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)16 (+3) 16 (+3)15 (+2)
Skills Stealth +2, Survival +6
Senses Passive Perception 13
Languages Common, Terran, Orc, Draconic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 4000 sp.


Social Check DCs


Great In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear blue clothing when he does not wear armor. He wears his lavender fur up. His hazel eyes dart from person to person.

Personality: He has a massive crush on the younger sibling of the Sculptor who has hired him part-time. He has all his life been fascinated with painting.

History: His father raised him in a mountain cabin. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is wracked by social anxiety; and he would like to get married and retire

Ideals: Artistic, Entrepeneur. Flaws: Fearful. Bonds: Immigrant, Has a crush, Nature. Occupation: Sculptor

Voice: Hard of hearing, loud

Attributes [hide]

Great In Woods, Male Tabaxi Rogue 10
Medium (6'8") Tabaxi, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 29 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)14 (+2) 11 (+0)18 (+4)
Skills Acrobatics +4, Nature +6
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +6

Possessions: 2200 gp.


Social Check DCs

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