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NPC Generator

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Advanced [show]


Mozikth Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: He is typically in his Barkeep uniform. He wears his red crest down. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Mozikth lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He became a Barkeep soon after.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult.

Ideals: Philantrophist. Bonds: Job, Family. Occupation: Barkeep

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mozikth Mystan, Male Dragonborn Wizard 1
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)13 (+1) 16 (+3)16 (+3)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Rendar Northcott, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears a worn and beaten armor. His auburn hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born blind and as such lacked many opportunities for work. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Ideals: Passionate, Philantrophist. Flaws: Disease, Insomniac. Bonds: In love. Occupation: Hunter

Voice: Hissing voice

Attributes [hide]

Rendar Northcott, Male Half-Orc Paladin 2
Medium (6'4") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)8 (-1) 14 (+2)13 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1500 sp. Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). 1 Masterwork studded leather.


Social Check DCs


Aramil Nailo, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'2". He typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail, and his gloved hand is found clutching a kukri. He wears his white hair down. He has hazel eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Aramil is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has comitted a past crime that haunts him to this day; and he feels threatened by others

Flaws: Shy, Fearful. Bonds: Family, Criminal record, Has a crush. Occupation: Ruler

Voice: Booming voice

Attributes [hide]

Aramil Nailo, Male Elf Aristocrat 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills Investigation +5, Stealth +6
Senses Passive Perception 13
Languages Common, Elven, Auran, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. Lapis lazuli (11 gp). Hematite (11 gp).


Social Check DCs


Krûk Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'8". He prefers to wear black pants and tee shirts, and his gloved hand is found clutching a quarterstaff. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Krûk wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He is obsessed with finding treasure.

History: He was born several months after his father was called into army service. When Krûk reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. During his travels, Krûk and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Krûk discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Krûk fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and someone believes him a fraud

Ideals: Disciplined. Flaws: Disease. Bonds: Adventurer, Military, Enemies. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Krûk Ainsworth, Male Half-Orc Druid 7
Medium (5'8") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)10 (+0) 11 (+0)14 (+2)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: Sard (20 gp). Chrysoprase (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloud Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tight fitting blue shirt and pants. His orange fur is slicked back into a classic pompadour. His copper eyes are slightly larger than normal.

Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with a lost civilization.

History: Cloud lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better world.

Motivation: To reunite with his absent mother.

Ideals: Optimist, Fighting. Bonds: Adventurer, Family. Occupation: Carpenter

Voice: Posh accent

Attributes [hide]

Cloud Moon, Male Tabaxi Monk 13
Medium (5'2") Tabaxi, Lawful Good (CR 13)
Armor Class 11
Hit Points 68 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 9 (-1)20 (+5)
Skills History +4, Survival +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1

Possessions: 3000 gp. Obsidian (8 gp). Aquamarine (500 gp). Smoky quartz (60 gp). Deep blue spinel (500 gp). Sardonyx (60 gp). Star ruby (800 gp). White pearl (40 gp). Iolite (60 gp). Deep blue spinel (500 gp).


Social Check DCs

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