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Advanced [show]


Emerald Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is typically in his Marshal uniform. His clothes are grease stained in places. His beige fur is kept up in a ponytail inside a top hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the west. He helped his father out around the business and became quite the natural. He struck the Marshal job and began his own company from there.

Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business

Flaws: Ugly. Bonds: Job, Poor, Immigrant, Religious. Occupation: Marshal

Voice: Ums and uhs a lot

Attributes [hide]

Emerald Candle, Male Tabaxi Wizard 3
Medium (6'9") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)15 (+2) 13 (+1)19 (+4)
Skills Athletics +5, Religion +4
Senses Passive Perception 11
Languages Common, Auran, Goblin
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp.


Social Check DCs


Olunt Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears baggy brown pantaloons and a tan scarf. His golden hair, when down, is lengthy. His violet eyes are passionate and lively.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He also has developed a complete distrust of the Banker profession.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his music dream.

Motivation: He is unsatisfied with his job; and to be a banker again

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Job, Poor. Occupation: Mayor

Voice: Shortens vowels

Attributes [hide]

Olunt Durthane, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Athletics +5, Stealth +2
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Giant, Ignan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +2

Possessions: 350 gp.


Social Check DCs


Fibblestib Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is lengthy. His face is scarred and worn.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also hits on men, regardless of circumstances.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bounty Hunter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has money and likes to spend it; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Impeccable. Flaws: Ugly, Greedy. Bonds: Rich, Has a crush. Occupation: Stableman

Voice: Spits words with contempt

Attributes [hide]

Fibblestib Quillsharpener, Male Gnome Expert 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)14 (+2) 17 (+3)14 (+2)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Giant
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 3000 cp. Solid gold idol (200 gp).


Social Check DCs


Thamuz Power, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a pastel shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. His red hair is knotted and matted. His eyes are white and catlike.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is afraid of women and trembles around them

History: He is a Deep Scion in disguise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Disciplined. Flaws: Shy. Bonds: Adventurer, Family, Job. Occupation: Dilettante

Voice: Soft and melodious

Attributes [hide]

Thamuz Power, Male Tiefling Barbarian 16
Medium (5'0") Tiefling, Neutral Evil (CR 16)
Armor Class 12
Hit Points 124 (16d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)16 (+3) 11 (+0)18 (+4)
Skills Deception +9, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan, Druidic
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3

Possessions: 1200 pp. Sard (60 gp). Violet garnet (300 gp). Peridot (60 gp). Star rose quartz (60 gp). Malachite (6 gp). Moss agate (6 gp). Violet garnet (300 gp). Blue sapphire (500 gp). Tiger eye turquoise (6 gp). Bloodstone (60 gp). Black star sapphire (500 gp). Jasper (60 gp). Pink pearl (80 gp). Silver pearl (80 gp). Citrine (60 gp). Chrysoprase (60 gp). Tiger eye turquoise (6 gp). Zircon (60 gp). Amethyst (80 gp). Smoky quartz (60 gp).


Social Check DCs


Krimmon Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear pastel pants and tee shirts. His head has been shaved. His violet eyes are slightly larger than normal.

Personality: He is calm most of the time but flees social interaction. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born blind and as such lacked many opportunities for work. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has worked as a Spy like his father before him.

Motivation: Regain custody of his son; and he is unsatisfied with his job

Flaws: Ugly, Shy, Disease. Bonds: Job, Family. Occupation: Spy

Voice: Farmer accent

Attributes [hide]

Krimmon Goldfound, Male Halfling Rogue 7
Small (3'3") Halfling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 35 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Athletics +3, Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs

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