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NPC Generator

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Advanced [show]


Smoking In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fancy blue suit. His orange fur is drawn into a tight pony tail with a rose scrunchie. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Overbrimming with self-confidence, Smoking isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. Flattery will make him almost putty in your hands.

History: He got into the Cartwright business at a young age. He helped his father out around the business and became quite the natural. He now travels the world, in search of power and loot.

Motivation: He would like to get married and retire; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: Selfish. Bonds: Attractive, Job, Adventurer, Has a crush. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Smoking In the Morning, Male Tabaxi Barbarian 4
Medium (5'9") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)17 (+3) 14 (+2)19 (+4)
Skills Arcana +5, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gimble Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is bristling with hidden weapons, mostly clubs and nunchakus. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Gimble lived on a farm with his mother, near the main road leading to a nearby town. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to raise his children well; and to unite with his brother

Flaws: Shy, Insane. Bonds: Attractive, Criminal record, Family. Occupation: Laborer

Voice: Italian accent

Attributes [hide]

Gimble Quillsharpener, Male Gnome Druid 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)15 (+2) 13 (+1)17 (+3)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 13000 sp. Red spinel (110 gp).


Social Check DCs


Kerkad Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He very much looks the part of a Mason. His blue crest is greasy and uncared for. His gold eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Kerkad was born in the south. At a young age he loved to build and create. Like his father and his sister before him, after school he went straight into learning to become a Mason. Recently the stress of being a Mason has made it difficult for him to sleep.

Motivation: Further expansion of business.

Ideals: Justice, Persistence. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Kerkad Qyxpahrgh, Male Dragonborn Ranger 9
Medium (6'4") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 64 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 17 (+3)14 (+2)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 80000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Large well-done wool tapestry (500 gp). Golden circlet with four aquamarines (4000 gp).


Social Check DCs


Baradad Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his hand crossbow, he is not a threatening figure. His copper crest is lengthy and is close to two feet long. He has several tiny ruby earrings on each ear.

Personality: Baradad is depressed about a lot of things. He tends to be a nihilist. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Baradad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Baradad. He has recently gotten a pet goose that steals things from people.

Motivation: He feels kind of lost in life; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Criminal record. Occupation: Animal Trainer

Voice: Voice breaks

Attributes [hide]

Baradad Kimbatuul, Male Dragonborn Warrior 9
Medium (6'4") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 73 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)15 (+2) 8 (-1)17 (+3)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1700 gp. Silver pearl (50 gp). Banded agate (7 gp). Jade (50 gp). Black pearl (1600 gp). Bloodstone (60 gp). Malachite (7 gp). Sardonyx (60 gp). Carnelian (60 gp).


Social Check DCs


Anverth Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a white costume with the symbols of magic on his torso. His hair, while still mostly red, has prominent grey streaks. His hazel eyes are slightly larger than normal.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He works hard and plays hard.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anverth took refuge in the old dungeon and found the beat up hammer and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Passionate. Flaws: Hedonist, Ugly. Bonds: Nature, Has a crush. Occupation: Scribe

Voice: Rolls R's

Attributes [hide]

Anverth Nucklestamp, Male Gnome Ranger 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 10 (+0)12 (+1)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp.


Social Check DCs

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