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NPC Generator

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Advanced [show]


Gardain Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. His blonde hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gardain hails from a village terrorized by brigands. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Revenge; and many brigands want him driven away

Ideals: Joker. Flaws: Ugly, Emotional. Bonds: Enemies. Occupation: Tailor

Voice: Slow speaker

Attributes [hide]

Gardain Orcfoe, Male Dwarf Druid 9
Medium (4'1") Dwarf, Neutral Good (CR 9)
Armor Class 13
Hit Points 73 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 19 (+4)11 (+0) 17 (+3)12 (+1)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464432100

Possessions: 230 pp. Bloodstone (50 gp). Banded agate (11 gp). Moonstone (50 gp). Hematite (11 gp). Aquamarine (700 gp). Silver pearl (110 gp). Sardonyx (50 gp).


Social Check DCs


Diggory Barton, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. He sports a long chestnut beard, and similarly colored long hair. His eyes are a pleasant brown.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with finding treasure.

History: Diggory lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his sister's freedom.

Motivation: Meet up once more with his childhood friend; and an old rival family wants him found

Ideals: Optimist. Bonds: Rich, Adventurer, Family, Mentor. Occupation: Banker

Voice: Pronounces O like U

Attributes [hide]

Diggory Barton, Male Human Commoner 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)14 (+2) 13 (+1)12 (+1)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Cask Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a grey costume with the symbols of death on his torso, and a wedding ring on his right hand. His fur is cut close to his head. His copper eyes dart from person to person.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Cask took refuge in the ruined castle and found the beat up glaive and armor he uses now. He inherited the family business which he has now maintained for 2 years.

Motivation: Sabotage a competitor; and he is terrified, and will act out of fear

Flaws: Fearful. Bonds: In love, Job, Mentor, Nature. Occupation: Performer

Voice: Relaxed voice

Attributes [hide]

Cask Thundercloud, Male Tabaxi Ranger 1
Medium (6'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)10 (+0) 10 (+0)15 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 gp. 5 Acid flasks.


Social Check DCs


Halimath Sandoval, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is fair and his fingers are delicate and long. He keeps his long golden hair kept up in a rat tail. He wears an eyepatch.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. As long as the job gets done he does not care how it got done.

History: Halimath hails from a village terrorized by illithids. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and revenge

Ideals: Professionalism. Flaws: Ugly, Racist. Bonds: Enemies. Occupation: Doctor

Voice: Tuts and clicks tongue

Attributes [hide]

Halimath Sandoval, Male Half-Elf Adept 3
Medium (5'2") Half-Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)15 (+2) 16 (+3)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Celestial, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp. 1 Breastplate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Ralf Brady, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is dressed in earthy colors with a tan and red handkerchief worn on his left side. He has done his best to style his blonde hair to look like a famous performer. His blue eyes are passionate and lively.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a xeno-phobe, disliking non-Humans.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Disciplined, Artistic. Flaws: Racist. Bonds: Rich, Job. Occupation: Bowyer

Voice: Nasally tone

Attributes [hide]

Ralf Brady, Male Human Druid 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)10 (+0) 13 (+1)9 (-1)
Skills Deception +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 5000 cp. 1 Breastplate.


Social Check DCs

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