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Advanced [show]


Erevan Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He wears a red cloak and cross-gartered pastel stockings. His hair is long and black with streaks of red, and is pulled back with small red clips. His beard is red, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He comes from a rich southern family. He worked as a nervous Locksmith and found it very stressful. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: To be a Crown-heir again; and a deep hatred of brigands

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Rich, Job, Enemies. Occupation: Locksmith

Voice: Dutch accent

Attributes [hide]

Erevan Siannodel, Male Elf Monk 1
Medium (4'10") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 gp. Banded agate (6 gp).


Social Check DCs


Sun Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a green deerstalker hat and green clothes, and he perpetually has his ceremonial dagger ready. He keeps his beige fur in a flapper bob. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Animals are drawn to him, and he is able to talk to them.

History: He was born in the south. His martial abilities were realized during a raid on his village. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he wants to meet his childhood hero

Ideals: Fighting, Optimist, Gifted. Bonds: Immigrant, Job, Adventurer. Occupation: Beggar

Voice: Hard of hearing, loud

Attributes [hide]

Sun Buttons, Male Tabaxi Sorcerer 8
Medium (5'7") Tabaxi, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Acrobatics +5, Performance +6
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Elven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146665300

Possessions: 1500 gp. Blue star sapphire (1300 gp). Alexandrite (500 gp). Tourmaline (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Melancon, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears a brown shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His right hand appears badly burned and disfigured. His hair is cut close to his head. His eyes are a pleasant hazel.

Personality: He is calm most of the time but flees social interaction. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gomory lived on a farm with his father, near the main road leading to a nearby town. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: Regain custody of his son; and to unite with his brother

Flaws: Shy, Impulsive. Bonds: Family, Criminal record. Occupation: Sculptor

Voice: Rolls R's

Attributes [hide]

Gomory Melancon, Male Human Monk 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp. 1 Masterwork Light steel shield.


Social Check DCs


Dworic Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black broad hat and black clothes. His red hair is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to make almost anything out of random pieces of junk.

History: Dworic was born with his mother's beautiful face. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He became a Doctor soon after.

Motivation: To be a Dyer again; and his spouse's relatives view him with great suspicion

Ideals: Opinionated, Gifted. Bonds: Attractive, Family, Job. Occupation: Doctor

Voice: Soft and mumbly

Attributes [hide]

Dworic Trueanvil, Male Dwarf Sorcerer 7
Medium (4'0") Dwarf, Lawful Good (CR 7)
Armor Class 10
Hit Points 30 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)15 (+2) 13 (+1)11 (+0)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Elven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 300 gp.


Social Check DCs


Zaffrab Reese, Male Gnome [Permalink]

Personal [hide]

Description: This northern man wears skinny pants and wears a white and black robe with the hood down. His clothes are grease stained in places. He wears a Stetson hat to hide his balding. His violet eyes dart from person to person.

Personality: He snorts whenever he laughs or is feeling confident. He is afraid of men and trembles around them

History: Born in the north to a Miller, Zaffrab learned a great deal about his father's area of expertise. He has had some formal singing training, and achieved minor success. He left for the north, certain he would find work there.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Artistic. Flaws: Shy. Bonds: Poor, Immigrant, Job. Occupation: Miller

Voice: Old thin voice

Attributes [hide]

Zaffrab Reese, Male Gnome Paladin 3
Small (3'2") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)13 (+1) 14 (+2)18 (+4)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs

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