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Advanced [show]


Grisha Dryden, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears blue trousers with tan and black striped suspenders. He wears various colorful collared shirts. His red hair is lengthy. His eyes, though not visible through his cowl, are brown.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He feeds upon the attention of others.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A gifted student he started as a Seamstress, but he got bored and became a Blacksmith. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: He feels threatened by others; and expand his business

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Blacksmith

Voice: Sore throat, cough

Attributes [hide]

Grisha Dryden, Male Half-Orc Fighter 3
Medium (6'9") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)9 (-1) 12 (+1)9 (-1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2800 sp.


Social Check DCs


Marbas Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'0" eastern man, he is generally well dressed albeit a few years behind the times. His dark red hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Animals are drawn to him, and he is able to talk to them.

History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. During his travels, Marbas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Marbas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Marbas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Attractive, Military. Occupation: Farmer

Voice: Soft and mumbly

Attributes [hide]

Marbas Frailty, Male Tiefling Monk 8
Medium (6'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)15 (+2) 16 (+3)20 (+5)
Skills Animal Handling +6, History +5
Senses Passive Perception 13
Languages Common, Giant, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1200 gp.


Social Check DCs


Don Asheton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears his white hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the north, but his parents moved at a very young age to the south. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent father.

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Marshal

Voice: American accent

Attributes [hide]

Don Asheton, Male Human Bard 2
Medium (5'7") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 1600 sp. Coral (110 gp). Sardonyx (70 gp).


Social Check DCs


Naill Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a faded coat and loose pants complete with feathered hat. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Slave, Adventurer. Occupation: Server

Voice: Jittery and nervous

Attributes [hide]

Naill Xiloscient, Male Elf Ranger 7
Medium (5'4") Elf, Lawful Good (CR 7)
Armor Class 13
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)16 (+3) 13 (+1)13 (+1)
Skills Religion +6
Senses Passive Perception 11
Languages Common, Elven, Halfling, Draconic, Auran
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 900 gp. Star ruby (1500 gp). Alexandrite (1200 gp). Pink pearl (110 gp).


Social Check DCs


Nimble Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of falchions on his belt, each one with a aquamarine on the hilt. His white fur, when down, is lengthy. His eyes are a pleasant green.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to trick people and travel the world for free.

Motivation: To clean up the streets.

Ideals: Fighting, Professionalism. Bonds: Attractive, Guardian, Rich, Criminal record. Occupation: Shepherd

Voice: Breathy voice

Attributes [hide]

Nimble Mist, Male Tabaxi Adept 10
Medium (5'2") Tabaxi, True Neutral (CR 10)
Armor Class 15
Hit Points 67 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 17 (+3)13 (+1) 13 (+1)18 (+4)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +5 / 3d6+1, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133321

Possessions: 12000 sp.


Social Check DCs

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