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NPC Generator

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Advanced [show]


Pushkrimp Milton, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in an above average manner. He wears his brown hair up in a very large beehive style do. His brown eyes dart from person to person to random spaces in the air.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was always a brilliant, if unscrupulous mind. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Bricklayer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable.

Ideals: Athletic, Logical. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Bricklayer

Voice: Sensual and smooth

Attributes [hide]

Pushkrimp Milton, Male Half-Orc Fighter 4
Medium (5'4") Half-Orc, True Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 300 gp. Amber (160 gp). 1 Minor magic item.


Social Check DCs


Dalgal Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports black clothing, slightly heavier than average wear. His tied-back hair is chestnut. His brown eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new engraver responsibilities is difficult

Ideals: Gifted. Flaws: Disease. Bonds: Nature, Has a crush, Job. Occupation: Engraver

Voice: Creaky witch voice

Attributes [hide]

Dalgal Daraln, Male Dwarf Monk 6
Medium (4'4") Dwarf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)15 (+2) 9 (-1)9 (-1)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Aquan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 400 gp. Black pearl (900 gp). Freshwater pearl (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. His beige fur is heavily combed to the right. His yellow eyes are passionate and lively.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with a lost civilization.

History: When he was but 8 years old his parents immigrated from the west. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Bonds: Attractive, Poor, Adventurer, Immigrant. Occupation: Apothecary

Voice: Whispers

Attributes [hide]

Great Thunder, Male Tabaxi Cleric 10
Medium (6'2") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills Performance +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sammal Luck, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is chestnut and curly. His eyes are likewise silver. His teeth are white and perfect.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invites people to come help in his community garden.

History: The child of a Junk Dealer, who enjoyed hunting, Sammal was taken on many hunting expeditions. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He inherited the family business which he has now maintained for 9 years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Joker, Philantrophist. Bonds: Attractive, Nature, Job. Occupation: Ruler

Voice: Jittery and nervous

Attributes [hide]

Sammal Luck, Male Tiefling Aristocrat 10
Medium (6'0") Tiefling, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 53 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)17 (+3) 13 (+1)13 (+1)
Skills Insight +5, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Ignan, Infernal, Terran
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 100 pp.


Social Check DCs


Rolen Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and auburn with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. His half smiles and violet eyes are beguiling and draw you in.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invites people to come help in his community garden.

History: Rolen was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Bonds: Poor, Attractive, Job. Occupation: Bather

Voice: Booming voice

Attributes [hide]

Rolen Harper, Male Half-Elf Fighter 6
Medium (4'10") Half-Elf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 65 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)12 (+1) 12 (+1)15 (+2)
Skills Arcana +4, Athletics +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3

Possessions: 1000 sp. Onyx (30 gp). Aquamarine (200 gp). Azurite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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