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Advanced [show]


Gardain Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'4". He dresses like a well dressed Map Maker does, and his gloved hand is found clutching a bastard sword. He wears a wide-brimmed hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 7 years.

Motivation: He is compelled to act according to his religious beliefs; and expand his business

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Attractive, Religious. Occupation: Map Maker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gardain Fallack, Male Dwarf Wizard 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)10 (+0) 11 (+0)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 900 sp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Gerbo Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses well, wearing violet shirts, loose pants, and blazers most of the time. He has styled his white hair well, parting it to the left. This brown eyed northerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is frequently practicing swordplay.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerbo took refuge in the large cave and found the beat up flail and armor he uses now. He has drifted from career to career and currently works as a Stylist.

Motivation: He'd like to take his coworkers down a peg.

Bonds: Attractive, Job, Military, Nature. Occupation: Stylist

Voice: Middle-eastern accent

Attributes [hide]

Gerbo Lingenhall, Male Gnome Rogue 14
Small (3'6") Gnome, Neutral Good (CR 14)
Armor Class 10
Hit Points 86 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Performance +6, Religion +6
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1

Possessions: 2000 gp. Banded agate (14 gp). Rich purple corundum (1200 gp). Bloodstone (60 gp). Rose (60 gp). Banded agate (14 gp). Citrine (60 gp). Smoky quartz (60 gp). Amethyst (150 gp). Zircon (60 gp). Rose (60 gp). Fiery yellow corundum (1200 gp). Chalcedony (60 gp).


Social Check DCs


Zûmug England, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He carries with him a set of crossbows on his belt, each one with a amber on the hilt. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: Always inclined to offer people food he seems plenty friendly. Zûmug enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a criminal king-pin and mafia family Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Philantrophist. Flaws: Hedonist, Racist. Bonds: Attractive, Criminal record. Occupation: Stylist

Voice: Forgets to breathe while speaking

Attributes [hide]

Zûmug England, Male Half-Orc Rogue 4
Medium (5'10") Half-Orc, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)11 (+0) 9 (-1)13 (+1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Ulfgar Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'4" and wears tight fighting clothing, which leaves very little to the imagination. His right leg appears badly burned and disfigured. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He is fixated on the number 3. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in a small mountains village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Nature. Occupation: Stylist

Voice: Aggressive tone

Attributes [hide]

Ulfgar Gorunn, Male Dwarf Commoner 9
Medium (4'4") Dwarf, Neutral Good (CR 9)
Armor Class 10
Hit Points 46 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)12 (+1) 12 (+1)9 (-1)
Skills Insight +4, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Erdan Samuel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a hunchback. He has no hair. He wears an eyepatch.

Personality: He speaks before he thinks and is too direct. Erdan enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Erdan hails from a village terrorized by orcs. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Many orcs want him driven away; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Flaws: Ugly, Impulsive, Hedonist. Bonds: Enemies, Mentor. Occupation: Shoemaker

Voice: Relaxed voice

Attributes [hide]

Erdan Samuel, Male Half-Elf Warrior 6
Medium (4'11") Half-Elf, Neutral Evil (CR 6)
Armor Class 9
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Religion +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Celestial
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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