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NPC Generator

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Eiravel Goltorah, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a violet cloak and cross-gartered tan stockings. He wears a broad hat to cover his moderate length blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Energy wise he seems alert and responsive.

History: He was born in the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the east, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Athletic, Professionalism. Flaws: Emotional, PTSD. Bonds: Immigrant. Occupation: Navigator

Voice: Pirate accent

Attributes [hide]

Eiravel Goltorah, Male Elf Paladin 13
Medium (5'1") Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 110 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Arcana +4, Athletics +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 700 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears many layers of old clothing at all times, and a wedding ring on his right hand. His silver hair is smooth and relatively long. His green eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Bertram never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, In love, Family. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Tealeaf, Male Halfling Warlock 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 57 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +7, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 8000 sp. Banded agate (4 gp). Amber (60 gp). Smoky quartz (70 gp). 1 Minor magic item.


Social Check DCs


Tethren Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. He is bristling with hidden weapons, mostly tridents and axes. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is afraid of women and trembles around them

History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Locksmith and found it very stressful. He has drifted from career to career and currently works as a Locksmith.

Motivation: He has decided he is irredeemable; and he wants to get laid

Flaws: Shy. Bonds: Criminal record, Military, Job, Has a crush. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Tethren Benevolence, Male Tiefling Wizard 2
Medium (5'2") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)17 (+3) 9 (-1)15 (+2)
Skills Arcana +5, Survival +1
Senses Passive Perception 9
Languages Common, Druidic, Auran, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 340 gp. 1 Masterwork Light steel shield.


Social Check DCs


Harbek Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. His eyes are green and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Harbek is combative with any and all who dare try his patience in the slightest.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harbek fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Justice. Flaws: Disease. Occupation: Gardener

Voice: Spits and sputters

Attributes [hide]

Harbek Aranore, Male Dwarf Ranger 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)12 (+1) 10 (+0)9 (-1)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1900 sp. 4 Alchemist’s fire.


Social Check DCs


Gorgûm Haley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of tridents, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly black, has prominent grey streaks. This green eyed northerner is not easily forgotten.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Gorgûm was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gorgûm's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Fighting, Philantrophist. Flaws: Ugly, Impulsive, Antagonistic. Occupation: Ploughman

Voice: Ums and uhs a lot

Attributes [hide]

Gorgûm Haley, Male Half-Orc Rogue 2
Medium (6'7") Half-Orc, True Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)15 (+2) 14 (+2)7 (-2)
Skills Deception +0, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Infernal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 390 gp. Alexandrite (300 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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