Arnold Atterton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them, and is pretty ugly. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He invites people to come help in his community garden.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Miner father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Ideals: Artistic, Philantrophist. Flaws: Ugly, Disease. Bonds: Family. Occupation: Apothecary
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 53 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1200 gp.
Hobart Underbough, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man wears a tan tunic with grey highlights, and long pastel pants that bunch up around his shoes. His clothes are grease stained in places. He has wavy red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.
History: Born to a Courier, his mother struggled to pay the bills. He went to a religious school and was inspired by the priests there in charitable deeds. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Persistence. Bonds: Poor, Immigrant, Attractive, Religious, Adventurer. Occupation: Detective
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. Old masterpiece painting (500 gp).
Gomory Bradly, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, green, dusty cloak. He is muscular with a powerful set of arms. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are hazel.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a ruthless business man, a trait he acquired from his father.
History: Born in the east to a Tailor, Gomory learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Gomory was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Tailor for hire.
Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Military. Occupation: Tailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Silver pearl (150 gp). Lapis lazuli (8 gp). 1 Minor magic item.
Beiro Floshem, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing the road beaten gear of a warrior. He has a blonde handlebar mustache and slicked back blonde hair. His ears are large.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Miller job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Ugly, Terse. Bonds: Job, Nature. Occupation: Miller
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 5000 sp. Solid gold idol (1000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp).
Oloric Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears very tight pants and wife beaters, though occasionally he sports a yellow coat. With a patchy auburn beard and wild auburn hair. His gray eyes have a joyful gleam in them most of the time.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Oloric was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He doesn't get along with people that don't share his tastes; and wants to have a good time and be beloved
Ideals: Optimist, Impeccable. Flaws: Secretive. Bonds: Poor. Occupation: Bounty Hunter
Voice: Speaks in third person
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 19 (+4) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 190 gp.
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